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Vallen's Barrow — in-engine capture (dungeon architecture kit)

GAZETTEER · THE VALE

Vallen's Barrow

The barrow in the eastern hills where the Asheni walled a shard of the broken god and set the old words to keep it dark. A tomb built not to honor the dead but to hold something that will not stay put — and the one place in the Vale everyone agrees should never be opened, for four hundred different reasons.

It does not look like much from the hill road: a low grassed mound with a lintel of grey imperial stone that does not match the country rock around it, because it was carried here, like the thing inside it. The Asheni built the barrow around the shard the way you build a cairn around a grave you are ashamed of — thoroughly, and facing away. Past the lintel the passage narrows before it widens, which is deliberate: a man carrying the shard out must turn sideways and stoop, and a man stooping is a man you can stop. The threshold was sealed and sealed again; you can read the layers, each newer wall raised a little further in than the last, as if the keepers kept losing ground to it and kept building back. Deeper are the wight-halls, where the barrow-keepers who died guarding it were laid in a ring facing inward, still on watch, and past them a bare pedestal in a room too cold for its depth. There is no torch-smoke on the ceiling. No one has ever kept a fire lit down here for long; the flame goes uncertain, the way a promise goes uncertain near the shard, and men have walked out swearing the dark was thinking about them. The Asheni will tell you the barrow is holy and the Temple will tell you it is theirs and House Vandahl will tell you it sits on their silver — and all three will find urgent reasons not to spend the night inside. On the innermost wall, where the last keepers ran out of stone, someone scratched a single line before they gave up walling: it is smaller than the seat it came from, and it is enough.

KIND

dungeon

PARENT PLACE

The Eastern Hills

CLIMATE

still, cold, coin-smelling

DANGER TIER

Tier IV

Connected

Type Fields
kinddungeon
parent_placeplace.eastern-hills
climatestill, cold, coin-smelling
danger_tier4
controlling_factionfaction.ashari-vale
points_of_interestthe sealed threshold, the wight-halls, the shard pedestal
procgen_seed1337
All Relationships (26)

guards

parent_of

hidden_in

  • The Wright's ShardThe shard waits on the barrow pedestal.
  • Holy ThunderforceHoly Thunderforce was sealed in a barrow-warden's reliquary in Vallen's Barrow, where the keepers laid the Wright's last true-forged blade away.

occurred_at

  • The SunderingThe god was broken where the barrow now stands.
  • quest.the-barrow-relic (unresolved)The relic is brought up out of Vallen's Barrow.

located_in

  • Barrow WightThey do not leave the barrow.
  • Ossym the GrayHe sleeps at the threshold, not in the camp.
  • Grave LurkerIt nests in the outer halls and never approaches the inner threshold.
  • Hollow WardenIt stands in the inner hall and has stood there since the Sundering.
  • Ossym's Tally StickOssym carries it at the threshold; it has never been inside.
  • Shard-HauntThey gather where the relic's echo rings clearest, in the barrow.
  • The UnsealingHaunt the barrow's outer galleries, leaving the deep doors less shut.

references

  • Caer VallenThe seat where the god broke and the barrow where its echo sleeps are halves of one wound.
  • Taras MournwrightHis entire fieldwork is about the barrow's exterior; he has not entered.
  • The Ash-Sealed BarrowThe dead here are older than the Echo the tribes keep — of a making the barrow prophecy does not cover.
  • The UnclosedVallen's Barrow is where the Unclosed gather thickest in the Vale — the wight-halls keep watch on the Wright's Shard, a death four centuries old that was never properly closed.
  • A Coward's Field-Guide to the Vale's BarrowsEntry: the big one, the one they frighten children with — and the coward's plea not to keep what's down there.
  • Bersi the BoldThe barrow he's been about to dive 'tomorrow' for two years — and the one he barely walked out of once.
  • The Vale That BrokeNames Vallen's Barrow as where a fragment of the broken god fell — the barrow the bravest fools go digging.

foreshadows

  • The Sunken CutA shallow, flooded foretaste of the true barrow road east — the same cold stone, none of the god-shard's weight.
  • The Sered CatacombsHouse dead that will not rest, foreshadowing the older, heavier dead that guard the god-shard in the true barrow.

lower_pole

  • The DualityVallen's Barrow is the nearest thing the doctrine has to an Underworld gate — the deepest point of its stuck Ruin cycle, where the god's remnant waits in Earth for a Fire that has not come.

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Vallen's Barrow — Valenfeld — Valenfeld