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The Standing Mast — in-engine biome capture

GAZETTEER · THE MIRRENMERE

The Standing Mast

A drowned galleon's mast breaking the water mid-mere — a navigation mark the smugglers steer by and a Brine Wight haunts; its hull is a tide-trap of old cargo.

Whatever ship it belonged to went down hard enough to leave its mast above the waterline, and has stood there long enough that the Silt Hands carved a waymark into it. The hull below is a tangle of ribs and old rope and whatever the tide has been bringing in. A Brine Wight keeps company with the old cargo — the drowned sailor who loved his ship too well to leave it.

KIND

landmark

CLIMATE

open water, wind-swept, silt-grey

DANGER TIER

Tier II

MAP X

-1610

Connected

Type Fields
kindlandmark
parent_place
climateopen water, wind-swept, silt-grey
danger_tier2
controlling_faction
points_of_interestthe carved waymark, the drowned hull, the tide-trap cargo pocket
map_x-1610
map_z1090
All Relationships (3)

references

  • The Silt HandsThe Silt Hands carved a waymark into the Standing Mast — it is their navigation reference for the mid-mere crossing.
  • The Sunken Stair RoadThe Standing Mast is a navigation reference visible from the Stair Road's mid-mere crossings — a waypoint on the drowned route.

guards

  • Brine WightA Brine Wight haunts the Standing Mast — the drowned sailor who loved his ship too well to leave it.

This world ships in Valenfeld. Play the game →

The Standing Mast — Valenfeld — Valenfeld