
THE LEDGER · THE SILKSTRAND
The Farroad Waystead
aka the Kept Road
House Farroad's caravan-gate, now on the Silkstrand shore where the far road actually begins: the one waystead on the old routes that never once closed, even the season the Marauders turned. Its old mainland hold on the southern flats is the Last Waystead.
A ring of stone-walled yards around a deep well, built to hold a full caravan's wagons and stock overnight without anyone sleeping unwatched. When the Reshi followed their own roads home, House Farroad moved the gate down to the Silkstrand, the salt-and-silk shore the road-blood came up from, and set it where the far road truly starts, leaving the old mainland yards as the milestone hamlet of the Last Waystead. Every trade-clan knows the Waystead kept its gates open through the worst of the turn, hiring guards it could barely afford rather than let a single route go dark, which is exactly the reputation Caravan-Mother Yeshka intends to cash in for a Great House's proper standing.
KIND
settlement
CLIMATE
dry flats, sheltered yard
DANGER TIER
Tier II
CONTROLLING FACTION
House Farroad
Connected
Type Fields
Relations (1)
Resolves to parts
All Relationships (6)
located_in
- ←House Farroad — House Farroad's seat is the Waystead.
- ←Caravan-Mother Yeshka Farroad — Yeshka runs the Waystead's ledger herself.
- →The Silkstrand — House Farroad's caravan-gate now stands on the Silkstrand, set where the far road truly starts.
replaces
- →The Last Waystead — The moved caravan-gate on the Silkstrand replaces the old mainland yards, left behind as the milestone hamlet of the Last Waystead.
occurred_at
- ←quest.the-far-roads-first-mile (unresolved) — The quest begins at Farroad Waystead, the homeland capital.
references
- ←Farroad Waystead — The zone's hub is the settlement of Farroad Waystead itself, House Farroad's caravanserai-capital.
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