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The Dusk Camp — in-engine capture (camp architecture kit)

GAZETTEER · THE SOUTHERN FLATS

The Dusk Camp

A moving Reshi and Wandering-Cups night-camp on the South Road — hide-tents and copper kettles that travel with the caravans and pitch at a different rib-notch each season.

The Dusk Camp is not a place so much as a pattern: a ring of hide-tents that follows the herds and the moon, pitching wherever a rib-notch gives shade and the season's route demands. Veshti Goldeye's circuit halts here and the Wandering Cups leave a fire and a story about which pan is brine — for the cost of a favour. A night-traveller who finds it has found the safest place in the flats.

KIND

camp

CLIMATE

open, night-cool, rib-sheltered when lucky

DANGER TIER

Tier II

CONTROLLING FACTION

The Wandering Cups

Connected

Type Fields
kindcamp
parent_place
climateopen, night-cool, rib-sheltered when lucky
danger_tier2
controlling_factionfaction.the-wandering-cups
points_of_interestVeshti's fire-ring, the copper kettles, the water-bowl of the Cups
map_x450
map_z760
procgen_seed8211
All Relationships (3)

located_in

  • Veshti GoldeyeVeshti Goldeye's circuit halts at the Dusk Camp; it is as close to a home as she keeps.
  • Saltpan AlpacaThe Reshi herd saltpan alpacas along the camp's seasonal circuit.

member_of

  • The Wandering CupsThe Dusk Camp is the Wandering Cups' moving base on the South Road circuit.

This world ships in Valenfeld. Play the game →

The Dusk Camp — Valenfeld — Valenfeld