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The Greywood — in-engine biome capture

GAZETTEER · THE GREATWOOD

The Greywood

A stretch of Greatwood forest where an echo-beast lay too long and the land turned grey and wrong — ashen grass, pale bark, a faint wrongness in the air the Cullers mark and the Rootbound guard.

The grass went grey here first, then the bark, then the bird-sound stopped. An echo-beast bedded in this hollow for a season too many and whatever failed making it carries soaked into the soil. The Cullers mark its edge with split pegs. The Rootbound sit at its boundary on quiet days, betting the wood will take the rot back if left alone long enough. So far the grey is holding steady, which is the Rootbound's argument and the Cullers' nightmare.

KIND

wilderness

CLIMATE

still, grey, faintly wrong

DANGER TIER

Tier II

MAP X

-620

Connected

Type Fields
kindwilderness
parent_place
climatestill, grey, faintly wrong
danger_tier2
controlling_faction
points_of_interestthe grey-grass boundary, the Cullers' split-peg markers, the Rootbound's watch-seat
map_x-620
map_z-400
procgen_seed8812
All Relationships (5)

located_in

  • Cave TrollCave trolls den in the deep dark of the greywood.
  • OgreSolitary ogres range the deep greatwood.
  • Echo-Touched StagThe Greywood is where an echo-touched stag bedded too long and the land turned grey — the visible result of the echo-beast problem.

references

  • The CullersThe Cullers mark the Greywood's edge with split pegs — their record of echo-rot's spread.
  • The RootboundThe Rootbound sit at the Greywood's boundary, betting the wood will take the rot back if left alone — their argument against the Cullers.

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The Greywood — Valenfeld — Valenfeld