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The Last Hour Glade — in-engine biome capture

GAZETTEER · THE GREATWOOD

The Last Hour Glade

Sacred ground where Greenwake wardens come to give their final walk to the wood; sometimes the wood gives an amber answer back as a seed of crystallized hour.

The Greenwake don't announce it as sacred; they just use it, and the trees around it grow a little taller than they should. When a warden who has given everything to the wood walks in here last, something in the soil remembers. The amber seeds that form at the root-line in the weeks after are the Last Green Hour: small, warm, the distillate of a whole life walked green. The Gaunt Ledger has offered money for the glade's coordinates three times. The Cullers haven't given it once.

KIND

landmark

CLIMATE

dappled, warm-rooted, still

DANGER TIER

Tier I

CONTROLLING FACTION

The Greenwake

Connected

Type Fields
kindlandmark
parent_place
climatedappled, warm-rooted, still
danger_tier1
controlling_factionfaction.the-greenwake
points_of_interestthe unusually tall trees, the root-line amber seeds, the unmarked warden-names scratched in the bark
map_x-780
map_z-340
procgen_seed8814
All Relationships (4)

located_in

  • The Last Green HourThe Last Green Hour seeds form at the root-line of the Last Hour Glade in the weeks after a warden's final walk.

rival_of

  • The Gaunt LedgerThe Ledger has offered money for the glade's coordinates three times — the Cullers haven't given it once.

member_of

  • The GreenwakeThe Last Hour Glade is sacred Greenwake ground — wardens give their final walk here and the Cullers guard its coordinates.

references

  • The Greenwake RiteThe Greenwake Rite reaches its end at the Last Hour Glade — the warden's final walk to the wood.

This world ships in Valenfeld. Play the game →

The Last Hour Glade — Valenfeld — Valenfeld