
GAZETTEER · THE GREATWOOD
The Last Hour Glade
Sacred ground where Greenwake wardens come to give their final walk to the wood; sometimes the wood gives an amber answer back as a seed of crystallized hour.
The Greenwake don't announce it as sacred; they just use it, and the trees around it grow a little taller than they should. When a warden who has given everything to the wood walks in here last, something in the soil remembers. The amber seeds that form at the root-line in the weeks after are the Last Green Hour: small, warm, the distillate of a whole life walked green. The Gaunt Ledger has offered money for the glade's coordinates three times. The Cullers haven't given it once.
KIND
landmark
CLIMATE
dappled, warm-rooted, still
DANGER TIER
Tier I
CONTROLLING FACTION
The Greenwake
Connected
Type Fields
All Relationships (4)
located_in
- ←The Last Green Hour — The Last Green Hour seeds form at the root-line of the Last Hour Glade in the weeks after a warden's final walk.
rival_of
- ←The Gaunt Ledger — The Ledger has offered money for the glade's coordinates three times — the Cullers haven't given it once.
member_of
- →The Greenwake — The Last Hour Glade is sacred Greenwake ground — wardens give their final walk here and the Cullers guard its coordinates.
references
- ←The Greenwake Rite — The Greenwake Rite reaches its end at the Last Hour Glade — the warden's final walk to the wood.
This world ships in Valenfeld. Play the game →