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The Vale Rim — in-engine biome capture

GAZETTEER · THE VALE

The Vale Rim

The near-unbroken wall of steep wooded ridge that encloses the Vale of Vallen, pierced by only three known ways.

The basin of Valenfeld did not stay sheltered by luck. A wall of ridge and crag rings the Vale — too steep to climb, too long to flank — so the green country inside reads as a held place while the wilds press at its edge. Three ways pierce it, and folk who keep to the Vale keep to them: the Vellen Gorge in the south-west, where the river cuts its own door down to the lower country; the North Stair, the cold notch the road climbs toward the Reach and the far Rampart; and the Ashen Gap in the east, the dry saddle that lets out toward the wastes and the barrow road. Past any of them the land turns quickly hungry. House Vandahl never had to wall the Vale — the Vale was walled before them.

KIND

landmark

CLIMATE

ridge-cold, timbered flanks

DANGER TIER

Tier III

CONTROLLING FACTION

House Vandahl

Connected

Type Fields
kindlandmark
parent_place
climateridge-cold, timbered flanks
danger_tier3
controlling_factionfaction.house-vandahl
points_of_interestthe Vellen Gorge, the North Stair, the Ashen Gap
All Relationships (4)

guards

  • ValenfeldThe rim is the Vale's outer wall; Valenfeld sits sheltered at its heart, a day's walk inside any pass.
  • House VandahlHouse Vandahl holds the three passes of the rim — the only doors to their Vale — and little of the wall between them.

located_in

  • The Eastern HillsThe Eastern Hills are the last broken country inside the rim before the wall closes the Vale off to the east.

references

  • HighbridgeThe Vellen Gorge, the rim's south-west pass, is the river-road Highbridge was raised to watch and span.

This world ships in Valenfeld. Play the game →

The Vale Rim — Valenfeld — Valenfeld