
THE LEDGER · THE SILKSTRAND
Longwater Rest
aka the Rest, the Wheel's deep landing
The Reshi port on the Silkstrand's harbor bay, on the Longwater's south shore. Where the ferry from Siltmouth puts in and where the dry road down to Sresh-Dar's pressure-harbor begins.
Longwater Rest is the Silkstrand's front door onto the strait — a bright, awning-shaded caravan-port on the harbor bay, the last dry stop before the water and the first after it. The Wheelmoot keeps a wheel here; the ferry up from Siltmouth on the mainland makes landfall at its pier, and the Azure airship line touches its mast on the run down to Sresh-Dar. What makes the Rest more than a quay is the pressure-harbor road: from the end of its longest pier a guarded, air-locked way runs straight down the trench wall into the guest-vaults of Sresh-Dar, so a trader can walk dry from the salt shore to the drowned city and back. Reshi warmth on the surface, Hessk patience at the bottom of the road.
KIND
settlement
PARENT PLACE
The Silkstrand
CLIMATE
hot dry coast — bright, salt-hazed, sheltered bay
DANGER TIER
Tier II
Connected
Type Fields
All Relationships (4)
located_in
- →The Silkstrand — Longwater Rest is the Silkstrand's front door onto the strait, a caravan-port on its harbor bay.
references
- →Sresh-Dar — From the end of Longwater Rest's longest pier the air-locked pressure-harbor road runs straight down the trench wall into the guest-vaults of Sresh-Dar — dry entry to the drowned city.
- →Siltmouth — The ferry up from the mainland's Siltmouth makes landfall at Longwater Rest's pier — a real crossing of the Longwater, sailed in real time.
- →The Wheelmoot — The Wheelmoot keeps a wheel at Longwater Rest, the Reshi road-nation's deep landing on the strait.
This world ships in Valenfeld. Play the game →