All Places
The Weeping Cleave — in-engine capture (cave architecture kit)

GAZETTEER · THE SERED SPUR

The Weeping Cleave

A water-cut cave system opening off the gorge wall of the Sered Cleave, fungus-lit, ending in a flooded snowmelt gallery — and something in its depths has started taking the Silt Hands smugglers' lanterns.

The Cleave weeps constantly where the snowmelt finds a crack and follows it inward. The Silt Hands discovered the first chamber two winters ago and made it a relay cache below Vandahl's notice; a low entrance, easy to miss from the road, and the gorge-sound covers movement. The run is still used. Something farther in has been taking the lanterns since the thaw. The smugglers leave a chalk mark when the relay is live and nothing when it is not.

KIND

cave

PARENT PLACE

The Sered Spur

CLIMATE

wet, dripping, fungus-lit, cold

DANGER TIER

Tier III

Connected

Type Fields
kindcave
parent_placeplace.the-sered-spur
climatewet, dripping, fungus-lit, cold
danger_tier3
controlling_factionfaction.silt-hands
points_of_interestthe relay cache chamber, the chalk-mark door, the flooded gallery
map_x-390
map_z-680
procgen_seed5520
All Relationships (3)

located_in

  • The Sered SpurThe Weeping Cleave opens off the Sered Cleave gorge wall, a cave system threading back into the crag.

owns

  • The Silt HandsThe Silt Hands use the Weeping Cleave's first chamber as a smuggling relay below Vandahl's notice.

references

  • The Broken LancesThe Broken Lances know about the Weeping Cleave from their camp at Foldfast and have considered using it as a second route if the Silt Hands' relay is compromised.

This world ships in Valenfeld. Play the game →

The Weeping Cleave — Valenfeld — Valenfeld