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The Quiet Stone — in-engine capture (landmark architecture kit)

GAZETTEER · THE GREATWOOD

The Quiet Stone

aka the Hush-Stone

A moss-furred standing stone in a deep Greatwood hollow where the woods go oddly, unnaturally still — pilgrims and Rootbound sit in the quiet, and no one can say why it settles here and nowhere else.

The stone predates the Imperium and the Asheni both; nobody built it and the Greenwake stopped asking who did. What matters is that within ten paces of it the wood goes still in a way it doesn't anywhere else in the Vale except the Stillwater's tarn — no birds, no wind-noise, just quiet. The Rootbound come to remember what silence feels like. The Mourners have asked Esk about it, politely, twice. She hasn't answered.

KIND

landmark

CLIMATE

deep forest, unnaturally still

DANGER TIER

Tier I

MAP X

-720

Connected

Type Fields
kindlandmark
parent_place
climatedeep forest, unnaturally still
danger_tier1
controlling_faction
points_of_interestthe standing stone, the quiet circle (10 paces), the Rootbound's scratch-marks on the stone's base
map_x-720
map_z-270
procgen_seed8811
All Relationships (3)

references

  • Verdigris LungWithin ten paces of the Quiet Stone even a bad case of Verdigris Lung's shakes seems to still — a natural quiet like the Stillwater's tarn, and nobody can say why it settles here and nowhere else.
  • The StillwaterThe Hush-Stone's quiet parallels the Stillwater's tarn — the two silence-sites the Mourners have noted.
  • The RootboundThe Rootbound come to the Hush-Stone to remember what silence feels like — part of their practice before a rooting walk.

This world ships in Valenfeld. Play the game →

The Quiet Stone — Valenfeld — Valenfeld