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The Slack-Tide Stones — in-engine capture (landmark architecture kit)

GAZETTEER · THE MIRRENMERE

The Slack-Tide Stones

A ring of pre-Sundering standing stones on a mudflat, exposed only at the lowest tide; the Kneeling Drowned read the water's moods here in the salt-marks the tide leaves behind.

The stones stand just below the average waterline — a pre-Sundering circle only the deepest ebb reveals, crusted with salt and barnacle on their lower halves. When the tide pulls back far enough, the Kneeling Drowned wade out to read the salt-lines and weed-marks the water leaves in the stone. The reading is quiet work, and the marks do not always say the same thing twice.

KIND

landmark

CLIMATE

tidal mudflat, exposed intermittently

DANGER TIER

Tier I

CONTROLLING FACTION

The Kneeling Drowned

Connected

Type Fields
kindlandmark
parent_place
climatetidal mudflat, exposed intermittently
danger_tier1
controlling_factionfaction.the-kneeling-drowned
points_of_interestthe standing stone ring, the tide-reading basin, the salt-crust tide-mark
map_x-1560
map_z1310
All Relationships (4)

located_in

  • The Kneeling DrownedThe Kneeling Drowned wade out to the Slack-Tide Stones at the lowest ebb to read the harmonics the water leaves in the stone.
  • FenlightFenlights drift over the Slack-Tide Stones at dusk — the Kneeling Drowned read their cold blue trails as a sign alongside the harmonics.

references

  • The UnclosedThe stones are pre-Sundering Imperium work, salt-worn and half-drowned — the Kneeling Drowned read the tide's moods off them the way others might read an old grave.
  • The Drowned ShrineThe stones and the Drowned Shrine are the same age of pre-Sundering Imperium work — the Kneeling Drowned treat the stones as the shrine's outer watch.

This world ships in Valenfeld. Play the game →

The Slack-Tide Stones — Valenfeld — Valenfeld