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Sresh-Dar — Sresh-Dar

GAZETTEER · THE MIRRENMERE

Sresh-Dar

The Silt Hands' walled free-port on the south shore of the Mirrenmere — the vale's only real city, answering to no banner but its own ledger.

Its wall keeps House Vandahl out and its harbour lets the Pacific in through the Tidewrack narrows. The Silt Hands run it as a free-port the way a fence runs a shop. Half the relics that leave the vale pass through its customs-house unlogged.

KIND

city

CLIMATE

warm haze off the mere, salt and silt

DANGER TIER

Tier II

CONTROLLING FACTION

The Silt Hands

Connected

Appears In

Type Fields
kindcity
parent_place
climatewarm haze off the mere, salt and silt
danger_tier2
controlling_factionfaction.silt-hands
points_of_interestthe unlogged customs-house, the harbour chain, the drowned-coin market, the Tideboss's counting-hall
map_x-1500
map_z1550
nicknames{"by_race":{"human":"the silt-port","vyr":"the suppliants' port","korl":"the wet market","reshi":"the Wheel's rest"},"common":"Sresh-Dar"}
All Relationships (24)

owns

  • The Silt HandsThe Hands run Sresh-Dar as their free-port and seat.

located_in

  • Sresha of the Silt HandsThe Tideboss keeps her counting-hall in Sresh-Dar.
  • Reshi MaraudersReshi Marauders range out of here.
  • The Reshi MaraudersThe faction dens and stages out of this place.
  • Kavi Gold-EyeThe leader keeps the faction's seat here.
  • The Marrow LancesThe Marrow Lances keeps a seat/branch at Sresh-Dar.
  • The FindersThe Finders keeps a seat/branch at Sresh-Dar.
  • The Far CollegeThe Listening College keeps a seat/branch at Sresh-Dar.
  • The Hollow WritThe Hollow Writ keeps a seat/branch at Sresh-Dar.
  • The Gaunt LedgerThe Gaunt Ledger keeps a seat/branch at Sresh-Dar.
  • Dresha DeepwardenDresha sits at the public scale of Sresh-Dar's harbor, weighing every crew's take.
  • The Keepers of the DeepThe Keepers of the Deep govern Sresh-Dar as a free-port — the wharves, the dive-licenses, and the public scale are theirs.
  • The WheelmootThe Wheelmoot seats its standing moot in the Reshi free-port of Sresh-Dar, the southern road-terminus, and rides its circuit out from there.
  • Dareshi the WheelwardenDareshi keeps his cushioned wheel-seat and the road-ledger in Sresh-Dar, hearing clan quarrels there between circuits.
  • The Silt HandsSresh-Dar is the Silt Hands' free-port — they run it as a fence runs a shop.

enemy_of

  • House VandahlThe city's wall is built to keep House Vandahl out.

references

  • The Wright's ShardRelics like the shard leave the vale unlogged through its customs-house.
  • SiltmouthThe village trades quietly down the mere shore with Sresh-Dar.
  • The HesskSresh-Dar is the Hessk free-port — the word was theirs before it was the city's.
  • The EmberthroneOn a clear night the Emberthrone's glow is seen across the southern water from Sresh-Dar's wharves — the free-port's southern landmark.
  • Sresha of the Silt HandsSresh-Dar is Sresha's city — she holds it through the Silt Hands and owes House Vandahl nothing.

guards

  • Gull's WatchIts fire warns Sresh-Dar's harbour when the customs-cutter is out.

explains

occurred_at

  • quest.clear-the-reshi-marauders (unresolved)"Gold-Eye's Road" involves sresh dar.

This world ships in Valenfeld. Play the game →

Sresh-Dar — Valenfeld — Valenfeld