All Places
The Greatwood — The Greatwood

THE LEDGER

The Greatwood

The Greenwake's forest, one edge west of the Vale by the Vellen Gorge — old-growth country where druids, rangers, and beast-hunters keep an uneasy truce with the wild things the wood has started keeping too well.

Canopy-dark and root-tangled, the Greatwood is the Greenwake's country: the guild hall the doc calls out as the one faction seat that sits a zone away from Highbridge rather than inside it. The Cullers hunt what the forest maddens; the Rootbound argue the forest should be left to heal itself, even where it has gone grey and wrong at the Greywood's edge.

KIND

zone-region

LAYER

surface

TIER

Tier II

DANGER REASON

Deep old forest kept by the Greenwake; danger comes from what the wood itself has gone wrong with (the Greywood blight), not from any hostile power.

Connected

Appears In

Type Fields
kindzone-region
parent_place
layersurface
tier2
danger_reasonDeep old forest kept by the Greenwake; danger comes from what the wood itself has gone wrong with (the Greywood blight), not from any hostile power.
hub
region_sourcesthe_greatwood
biomestemperate_forest
controlling_factionfaction.the-greenwake
points_of_interestthe Greenwake hall, the Greywood blight, Oakwatch, Cullhold
All Relationships (3)

owns

  • The GreenwakeThe Greenwake keeps the Greatwood as its seat and its charge — the wild player's door, a zone away from Highbridge rather than inside it.

hidden_in

  • The RootboundThe Rootbound, the Greenwake's own radicals gone half-feral, keep to the Greatwood's deep hollows and the failed-draft rot at the Greywood.

bounded_by

  • The ValeThe Vellen Gorge carries the river down out of the Vale and into the Greatwood — the zone graph's south-west edge.

This world ships in Valenfeld. Play the game →

The Greatwood — Valenfeld — Valenfeld