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The Tidewrack Narrows — in-engine biome capture

THE LEDGER

The Tidewrack Narrows

The narrow drowned coast west of the Mirrenmere, watched over by Gull's Watch and worked twice daily by the Tide Pickers racing the tide into the sunken Tidewrack shrine.

Reefs and drowned shrines break the Narrows' coastline into a maze the tide rewrites twice a day. The Tide Pickers strip what the sea gives up before the drowned faithful can reclaim it; the Drowned Fangs, Hessk raiders out of the sunken valley, drag the unwary down into the same cold water.

KIND

zone-region

LAYER

surface

TIER

Tier IV

DANGER REASON

A drowned, tide-carved coast where salvage divers and Hessk raiders both work the same wrecks — danger by water, not by garrison.

Connected

Type Fields
kindzone-region
parent_place
layersurface
tier4
danger_reasonA drowned, tide-carved coast where salvage divers and Hessk raiders both work the same wrecks — danger by water, not by garrison.
hubplace.gulls-watch
region_sourcesthe_tidewrack_narrows
biomesbeach
controlling_faction
points_of_interestGull's Watch, the sunken Tidewrack shrine, the tide-carved reefs
All Relationships (3)

hidden_in

  • The Tide-PickersThe Tide Pickers race the tide into the drowned Tidewrack shrine twice a day, stripping its altar before the faithful or the sea reclaim it.
  • The Drowned FangsThe Drowned Fangs raid the Narrows' wrecks and drag the unwary down into the cold water with them.

references

  • Gull's WatchGull's Watch is the Narrows' one lookout and the last dry ground before the drowned coast.

This world ships in Valenfeld. Play the game →

The Tidewrack Narrows — Valenfeld — Valenfeld