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The Wall of Names — in-engine biome capture

GAZETTEER · THE SERED SPUR

The Wall of Names

A long dry-stone field wall along the castle footpath where generations of dead shepherds had their names scratched into the coping-stones — the oldest still feel faintly warm under your hand.

Every shepherd who died on the Spur and refused a Vandahl niche went here instead: a name cut into the nearest coping-stone by whoever was left. The practice is old enough that the earliest names are worn to guesswork, but they still hold something — a faint, harmless warmth that more sensitive folk swear they feel when they trail their fingers along the wall. Nobody agrees on why. It is the first marker on the footpath to Castle Sered and the last thing many travellers touch before turning back.

KIND

landmark

PARENT PLACE

The Sered Spur

CLIMATE

open, windswept

DANGER TIER

0

Connected

Type Fields
kindlandmark
parent_placeplace.the-sered-spur
climateopen, windswept
danger_tier0
controlling_faction
points_of_interestthe oldest name-stones (barely legible), the warm coping-course
map_x-465
map_z-705
procgen_seed5524
All Relationships (3)

located_in

  • The Sered SpurThe Wall of Names runs along the footpath to Castle Sered on the Spur.

references

  • Verdigris LungThe oldest name-stones on the Wall of Names ring faintly — an early-game tactile encounter with concept.the-long-ring before the player enters the lethal hollows.
  • The Mourners of the HushThe Mourners of the Hush regard the Wall of Names as a natural memorial — names scratched by the living for the dead, without lineage-ranking, the kind of remembrance they bless.

This world ships in Valenfeld. Play the game →

The Wall of Names — Valenfeld — Valenfeld