
THE LEDGER · THE SILKSTRAND
The Glasswrack Scarp
aka the Scarp
The Silkstrand's one inland scarp, a wall of heat-fused sand-glass rising out of the salt flats behind Farroad Waystead. Caravans have always gone around it. A splinter of the Reshi Marauders has gone to ground inside it instead.
The scarp is what sun does to sand given a few thousand years and no mercy: a broken cliff of fused, glittering glass-rock, hot enough at midday to blister an unwary hand, riddled with wind-cut caves the salt-flat trade has always routed around. The Wheelmoot's road maps mark it with two words, "go around", and for a hundred years that was advice enough. It stopped being enough the season a road-debt went unpaid and a Farroad cousin-clan rode into the glass caves rather than answer for it. They have not come out.
KIND
landmark
PARENT PLACE
The Silkstrand
REGION
the-silkstrand
DANGER TIER
Tier VIII
Connected
Type Fields
All Relationships (3)
located_in
- →The Silkstrand — The scarp rises out of the Silkstrand's salt flats behind Farroad Waystead.
hidden_in
- ←Veshi Roadscar — The Glasswrack's wind-cut caves hide Veshi's splinter, in country every caravan map says to go around.
occurred_at
- ←quest.the-scarp-that-remembers (unresolved) — The quest resolves at the Glasswrack Scarp.
This world ships in Valenfeld. Play the game →