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The Glasswrack Scarp — in-engine biome capture

THE LEDGER · THE SILKSTRAND

The Glasswrack Scarp

aka the Scarp

The Silkstrand's one inland scarp, a wall of heat-fused sand-glass rising out of the salt flats behind Farroad Waystead. Caravans have always gone around it. A splinter of the Reshi Marauders has gone to ground inside it instead.

The scarp is what sun does to sand given a few thousand years and no mercy: a broken cliff of fused, glittering glass-rock, hot enough at midday to blister an unwary hand, riddled with wind-cut caves the salt-flat trade has always routed around. The Wheelmoot's road maps mark it with two words, "go around", and for a hundred years that was advice enough. It stopped being enough the season a road-debt went unpaid and a Farroad cousin-clan rode into the glass caves rather than answer for it. They have not come out.

KIND

landmark

PARENT PLACE

The Silkstrand

REGION

the-silkstrand

DANGER TIER

Tier VIII

Connected

Type Fields
kindlandmark
parent_placeplace.the-silkstrand
regionthe-silkstrand
danger_tier8
controlling_faction
points_of_interestthe wind-cut glass caves, the caravan road that goes around, not through, Veshi Roadscar's hold
All Relationships (3)

located_in

  • The SilkstrandThe scarp rises out of the Silkstrand's salt flats behind Farroad Waystead.

hidden_in

  • Veshi RoadscarThe Glasswrack's wind-cut caves hide Veshi's splinter, in country every caravan map says to go around.

occurred_at

  • quest.the-scarp-that-remembers (unresolved)The quest resolves at the Glasswrack Scarp.

This world ships in Valenfeld. Play the game →

The Glasswrack Scarp — Valenfeld — Valenfeld