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The Mistways Deep — in-engine capture (cave architecture kit)

GAZETTEER · THE GREATWOOD

The Mistways Deep

A flooded cave system off the Mistways gorge where the cold beck disappears underground, with Greenwake charm-cords strung through the first galleries and lost in the dark beyond.

The Greenwake have mapped the first three galleries and say little about the rest. The charm-cords go in — knotted at forks, looped at drops — and then stop, tied to a peg someone left in a hurry. Nobody who followed the last cord past that peg has come back to say where it goes. The water that runs in from the gorge comes back out changed: colder and the wrong colour, faintly mineral-warm.

KIND

cave

CLIMATE

fog-cold, wet stone, oddly warm water

DANGER TIER

Tier III

CONTROLLING FACTION

The Greenwake

Connected

Type Fields
kindcave
parent_place
climatefog-cold, wet stone, oddly warm water
danger_tier3
controlling_factionfaction.the-greenwake
points_of_interestthe mapped first galleries, the last charm-cord peg, the warm outflow
map_x-590
map_z-490
procgen_seed8807
All Relationships (4)

references

  • quest.where-the-cords-lead (unresolved)"Where the Cords Lead" involves mistways deep.

located_in

  • The Charm-CordsThe Mistways Deep is the cave system off the Mistways gorge — downstream from the Charm-Cords crossing.

guards

  • The GreenwakeThe Greenwake string charm-cords through the first galleries of the Mistways Deep — until the cords stop.

occurred_at

  • quest.where-the-cords-lead (unresolved)The Mistways Deep is where the cord leads and where the third warden disappeared.

This world ships in Valenfeld. Play the game →

The Mistways Deep — Valenfeld — Valenfeld