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The Wind-Cut Pass — in-engine biome capture

GAZETTEER · THE NORTHERN RAMPART

The Wind-Cut Pass

aka the dusk-singing saddle, the only way over

A cairn-marked saddle between two peaks — the one foot-crossing of the Northern Rampart, where the wind is said to speak at dusk.

High on the Rampart, between two snow-shouldered peaks, the wind has cut a saddle low enough to cross on foot. Generations of cairns mark the line a traveller must hold or be lost; the topmost stones are furred with rime. At dusk the wind funnels through and makes a sound the tribes call speaking, and will not cross after. Those who must, go quickly.

KIND

landmark

PARENT PLACE

The Karth Deep

CLIMATE

alpine, wind-scoured, snow above

DANGER TIER

Tier IV

Connected

Type Fields
kindlandmark
parent_placeplace.karth-deep
climatealpine, wind-scoured, snow above
danger_tier4
points_of_interestthe line of marker cairns, the rimed topmost stone, the dusk-singing throat of the saddle
procgen_seed8205
All Relationships (20)

located_in

  • The Karth DeepThe pass is the foot-road over the Rampart above where the Karth is swallowed.
  • The Frostmaw BroodThe faction dens and stages out of this place.
  • The Troll-KingThe leader keeps the faction's seat here.
  • Dire TrollThe dire troll keeps the high northern crossing of Windcut Pass.
  • The High MootThe holds gather at the Wind-Cut Pass — the one foot-crossing of the Rampart — when the snows close the line; the topmost cairn-stone is where the Moot is called and the tolls are set.
  • Brunda Pass-KeeperBrunda keeps the Wind-Cut crossing herself — the topmost rimed stone is hers to hold, and she has buried two husbands and a son in the snow below it.
  • Three-CairnsThree-Cairns is found on or near the pass, working the cairn-line.
  • Crowsnow HollowCrowsnow Hollow sits below the snowline between the pass and the Deep — the contested bivouac on the long climb.
  • The WightcairnThe Wightcairn sits under a snow-shouldered ridge near the pass — found by following the ridgeline away from the cairn-trail.
  • The Korl Trail-StonesThe Korl Trail-Stones run across the open snowfield on the approach to the Wind-Cut Pass — the Korl's navigation system predating the Imperium road.
  • The Speaking StonesThe Speaking Stones are on the exposed shoulder below the pass — the wind-organ that names the region's dread.
  • Three-Cairns' WarningThe warning stone is at the trailhead of the Wind-Cut Pass — the first thing a traveller reads before the climb.

references

  • The Frozen WaystoneThe graded road the waystone marks once led travellers to the wind-cut saddle.
  • The Frozen WaystoneThe waystone's frozen distances still count down to the pass that outlived its road.
  • The Speaking WindThe Speaking Wind phenomenon is why the pass closes at dusk — the wind 'speaks' through the saddle geometry.
  • The Speaking PinesThe hollow snags' dusk-wind sound is a low echo of the speaking note that Windcut Pass carries — the tribes call it the Pass speaking downhill.

hidden_in

  • TrollhammarenTrollhammaren sits frozen into a trophy-pile in the deep den of the Frostmaw Brood under Windcut Pass — too heavy for any troll since the warlord to be bothered to move.
  • Korl Cairn-StoneKorl Cairn-Stones are the building material of the pass's cairn-line — taken from or left on the pass.

occurred_at

  • quest.clear-the-frostmaw-brood (unresolved)"The Road North" involves windcut pass.

guards

  • Three-CairnsThree-Cairns keeps the cairn-line of the Wind-Cut Pass, re-stacking the stones the wind throws down — the pass's only reliable guide.

This world ships in Valenfeld. Play the game →

The Wind-Cut Pass — Valenfeld — Valenfeld