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The Silkstrand — in-engine biome capture

THE LEDGER

The Silkstrand

The Silkstrand continent's working coast, anchored on the existing region entity, past Farroad Waystead's kept caravan roads.

The zone wraps the Silkstrand region whole: the Wheelmoot's road-law nominally covers it, but past Farroad Waystead the road stops being kept, and the Longroad Dunes wait beyond.

KIND

zone-region

LAYER

surface

TIER

Tier IV

DANGER REASON

The Silkstrand's working coast; past Farroad's caravans, the road stops being kept (ZW-01 zone_graph.json authority).

Connected

Type Fields
kindzone-region
parent_place
layersurface
tier4
danger_reasonThe Silkstrand's working coast; past Farroad's caravans, the road stops being kept (ZW-01 zone_graph.json authority).
hub
region_sourcesthe_silkstrand
biomeschaparral
controlling_factionfaction.the-wheelmoot
points_of_interestthe working coast, the caravan roads past Farroad
All Relationships (3)

references

  • The SilkstrandThe zone wraps the existing Silkstrand region entity whole.

bounded_by

  • Farroad WaysteadThe caravan roads out of the Waystead run straight into the Silkstrand's harder coast.

hidden_in

  • The Reshi MaraudersReshi Marauders range as far as the Silkstrand's working coast when the road stops being kept.

This world ships in Valenfeld. Play the game →

The Silkstrand — Valenfeld — Valenfeld