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The Tollwright's Camp — in-engine capture (camp architecture kit)

GAZETTEER · THE EASTERN CRAGS

The Tollwright's Camp

The Marrow-Lance road-camp where the barrow road bends toward the Weeping Vault — tents, a corral, and Reza's fire. Pay the toll and you buy steel and a night's safety; refuse and the road is yours and everything on it.

A chokepoint by design: the wash narrows here to the width of two horses abreast before it opens on the last straight toward the Vault, and the Marrow Lances have sat on this neck since someone first needed the crag road watched. Three canvas pavilions, a remuda of road horses, and a weapon-rack that makes the camp look better-armed than it is. The fire stays lit through the night as advertisement and warning at once. Reza the Tollwright runs it with brittle precision; she knows exactly what the three contracts she's holding are worth and exactly when they start to contradict each other.

KIND

camp

PARENT PLACE

The Eastern Crags

CLIMATE

exposed, wind-cut, night-cold

DANGER TIER

Tier II

Connected

Type Fields
kindcamp
parent_placeplace.the-eastern-crags
climateexposed, wind-cut, night-cold
danger_tier2
controlling_factionfaction.the-marrow-lances
points_of_interestthe narrow wash chokepoint, the weapon-rack, Reza's fire
map_x1500
map_z-320
procgen_seed8843
All Relationships (3)

located_in

  • The Eastern CragsThe Tollwright's Camp sits on the barrow road's chokepoint wash, inside the Eastern Crags.
  • Reza the TollwrightReza the Tollwright keeps her camp at the barrow road chokepoint.

hidden_in

This world ships in Valenfeld. Play the game →

The Tollwright's Camp — Valenfeld — Valenfeld