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The Speaking Pines — in-engine biome capture

GAZETTEER · THE NORTHERN REACH

The Speaking Pines

A stand of frost-silvered dead snags on a saddle where the dusk wind makes the same speaking sound as Windcut Pass far above — the tribes will not cross this ground after dark.

The snags are old-growth pines killed by a cold snap a generation back, stripped by frost until the bark is grey-white and the hollow trunks ring. At dusk the wind finds the cavities and makes a sound the tribes call the Pass speaking downhill — a low, almost-vowel drone that carries for half a mile and means nothing, or means exactly what the Pass means: that you are at the edge of something that has no regard for you. Frost shrikes roost in the upper branches. Glowcap and frost lichen grow thick in the lee.

KIND

landmark

PARENT PLACE

Karth Bridge

CLIMATE

exposed saddle, dusk wind, frost on silver bark

DANGER TIER

Tier I

Connected

Type Fields
kindlandmark
parent_placeplace.karth-bridge
climateexposed saddle, dusk wind, frost on silver bark
danger_tier1
points_of_interestthe ringing hollow trunks, the frost-shrike roost, the glowcap grove in the lee
map_x-465
map_z-265
procgen_seed7407
All Relationships (4)

located_in

  • Karth BridgeThe Speaking Pines stand on a saddle off the main north road between the ford and the foothills trail.
  • Frost ShrikeFrost shrikes roost in the upper branches of the dead snags at the Speaking Pines, drawn by the open saddle and the uplift.
  • Rime StalkerRime stalkers come down to the saddle at the Speaking Pines in lean winters, following prey that uses the shelter of the lee.

references

  • The Wind-Cut PassThe hollow snags' dusk-wind sound is a low echo of the speaking note that Windcut Pass carries — the tribes call it the Pass speaking downhill.

This world ships in Valenfeld. Play the game →

The Speaking Pines — Valenfeld — Valenfeld