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The Longwater — in-engine biome capture

THE LEDGER

The Longwater

The strait crossing zone anchored on the existing Longwater region entity — the water itself is the danger, carrying the dive edge down to Sresh-Dar.

The zone wraps the Longwater region whole: the Keepers of the Deep claim the strait floor, the Drowned Fangs raid its shallows, and the dive edge down to Sresh-Dar begins wherever the water gets deep enough.

KIND

zone-region

LAYER

surface

TIER

Tier IV

DANGER REASON

The strait crossing between the Silkstrand and the Hessk deep; the water itself is the danger here, not a garrison (ZW-01 zone_graph.json authority).

Connected

Type Fields
kindzone-region
parent_place
layersurface
tier4
danger_reasonThe strait crossing between the Silkstrand and the Hessk deep; the water itself is the danger here, not a garrison (ZW-01 zone_graph.json authority).
hub
region_sourcesthe_longwater
biomesbeach
controlling_factionfaction.deep-keepers
points_of_interestthe strait crossing, the dive-edge waters
All Relationships (3)

references

  • The LongwaterThe zone wraps the existing Longwater region entity whole.

bounded_by

  • Sresh-DarThe Longwater's floor is where the dive edge down to Sresh-Dar begins.

hidden_in

  • The Drowned FangsThe Drowned Fangs raid the Longwater's shallows, dragging the unwary down into the strait.

This world ships in Valenfeld. Play the game →

The Longwater — Valenfeld — Valenfeld