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The Frostmaw — in-engine capture (cave architecture kit)

GAZETTEER · THE NORTHERN REACH

The Frostmaw

aka the ice-throat, the cold den

An ice-throat cave off the Karth ford where rime-stalkers den in the cold dark.

A short climb off the timber ford at Karth Bridge, the rock opens in a throat of blue ice that never thaws, even in the Vale's mild seasons. Rime-stalkers den in its cold dark and come down to the road in lean winters, which is half of why House Vandahl keeps a watch on the ford at all. The tribes know the den and leave it be; the watch-tower's guards do not go in.

KIND

cave

PARENT PLACE

Karth Bridge

CLIMATE

frozen, blue-ice, biting

DANGER TIER

Tier II

Music

Connected

Type Fields
kindcave
parent_placeplace.karth-bridge
climatefrozen, blue-ice, biting
danger_tier2
controlling_factionfaction.ashari-vale
points_of_interestthe blue ice-throat, the stalker den, the frozen inner pool
procgen_seed7304
All Relationships (16)

located_in

  • Karth BridgeThe ice-throat opens a short climb off the timber ford at Karth Bridge.
  • The Rime-SkinnersThe Skinners den deeper than the rime-stalkers, in the warm dark past the ice-throat.
  • Korsa Frost-EarShe rules the warm deep of the Frostmaw, past the rime-stalkers' den.
  • Hessa's ReekHessa's Reek is a smoke-stained fissure directly above the Frostmaw's mouth — the Rime-Skinners' surface processing site for the cave's yield.
  • Old Hessa Rime-SkinHessa knows the Frostmaw deeper than anyone alive — including the gallery the shard sits in and why you don't go there.
  • Rime StalkerRime stalkers den in the Frostmaw's blue-ice throat, which gives the cave its danger tier and its name.

guards

  • The Bonesung-of-the-ValeThe tribes know the rime-stalker den and leave it be, ceding it to the cold rather than emptying it.

references

  • Veller SoranThe gate-guard grumbles that the watch on the ford is really a watch on the cold thing denning above it.
  • The Karth DeepA shallow rime-den off the ford, a thin echo of the true ice-swallow further up the Karth pass.
  • quest.toward-the-ringing (unresolved)The quest sends the player down the ice-throat to Brevin's dig.
  • The KorlFrost is home to the Korl; the Frostmaw is theirs and never bites them.
  • A Coward's Field-Guide to the Vale's BarrowsEntry: an honest, cold hole — keep shallow and never dig toward the ringing in the ice.
  • quest.the-unrelieved-post (unresolved)The Frostmaw is the Unrelieved Post's active site — thinning the stalkers here is the combat branch of the quest.
  • quest.the-skinners-toll (unresolved)The reward for doing Hessa's job is passage into the Frostmaw deep — access to the shard gallery the Skinners hold sealed.

foreshadows

  • The Ash-Sealed BarrowA beast-den a careful hunter can clear, foretelling the harder dead the same country buries deeper in the ash.

hidden_in

  • The Frostmaw ShardA raw shard of temple-bronze locked in the blue ice at the cave's bottom.

This world ships in Valenfeld. Play the game →

The Frostmaw — Valenfeld — Valenfeld