All Creatures

BESTIARY · THE VALE

Barrow Wight

A grave-cold revenant risen in Vallen's Barrow to keep the relic from the living.

Old keepers who would not stop keeping. They smell of cold coin and stir only when the threshold is crossed.

KIND

undead

DANGER

Tier III

HAUNT

Vallen's Barrow

TEMPER

Hostile

Connected

Voices & Sounds

In-Game Render

The real files this entity resolves to in-game (ItemModels / IconKit / EnemyRig), read live — not a copy.

no static preview
model — wraith.glbrig_kind 'wraith' → EnemyRig.KINDS · file missing on disk
Game Data (1)

Read live off disk from data/content/*.json — the game data itself, not a copy.

data/content/enemies.json

idbarrow_wight
nameBarrow Wight
meshundead
skeletonwarrior
tint0.5, 0.55, 0.6
health469
damage10
speed2.6
detect_range16
on_hit_statuschilled
resist{"frost":0.7,"poison":0.9,"fire":-0.5,"divine":-0.7,"physical":0.2}
spawns{"x":84,"z":-58}, {"x":60,"z":-90}
loot{"id":"wight_ash","name":"Barrow-Wight Ash","type":"ingredient","rarity":"fine","value":20,"weight":0.1,"effects":["fortify_intelligence","damage_health"],"lore":"Cold grave-ash that never warms to the touch."}
difficulty4
rankelite
familyundead
kindundead
damage_elementfrost
rig_kindwraith
actions{"id":"claw_grasp","damage":8.5,"attack_range":2.3,"attack_windup":0.4,"weight":3,"cooldown":1000,"postDelay":{"time":200}}, {"id":"heavy_blow","damage":14,"attack_range":2.4,"attack_windup":0.6,"weight":1,"cooldown":2400,"postDelay":{"time":350}}
canon_refcreature.barrow-wight
Type Fields
kindundead
habitatplace.echo-of-vallen
danger_tier3
hostileyes
spawn_stats_refbarrow_guardian
rankelite
All Relationships (17)

guards

  • Vallen's BarrowThe wights keep the relic from the living.
  • The Last LatchWhat took the bell now stands over it in the dark.
  • The Ash-Sealed BarrowBarrow-wights hold the middle galleries of the ash-sealed barrow — neither tribe nor Quorum controls them.
  • The Tabled BarrowThe kept dead of the Tabled Barrow rouse for the unworthy — they are held not by force but by the tribe's rite.
  • The Saltless BarrowBarrow-wights (of an unrecognised type) guard the inner chambers of the Saltless Barrow — the ones that answer wrong names.
  • The GreenbarrowBarrow-wights inhabit the vine-cracked nave of the Greenbarrow — the dry tomb the mere's flood never reached.

located_in

  • Vallen's BarrowThey do not leave the barrow.
  • The Waking DeepThe Deep's echoes hold the wights upright long past their rest.
  • The Marrow-HollowBarrow wights hold the Marrow-Hollow's inner chambers, undisturbed for generations — they are the Bonesung's unintended wardens.
  • Pinefall BarrowBarrow wights hold Pinefall Barrow's inner chambers, predating the Imperium road that was cut past the mound.
  • The Drowned LancesBarrow wights work the Drowned Lances from dusk to dawn — drawn by the old dead in the ice.

references

  • The SunderingRisen from the day the god broke.
  • Vallen RevenantThe barrow's keepers and the seat's soldiers are two halves of one broken army.
  • Verdigris LungA wight's slow-witted, single-minded husk of a body is what Verdigris Lung looks like carried all the way — the mind gone soft enough that only the grudge is left standing watch.
  • The Counting of BellsThe forbidden seventh verse is the end of the road: the barrow, the wight, the grave you keep all night.

ally_of

  • Ossym the GrayThe wights do not attack him. He does not explain why.
  • Grave LurkerIt feeds on what the wights leave; it never attacks them.

This world ships in Valenfeld. Play the game →

Barrow Wight — Valenfeld — Valenfeld