BESTIARY · THE VALE
Barrow Wight
A grave-cold revenant risen in Vallen's Barrow to keep the relic from the living.
Old keepers who would not stop keeping. They smell of cold coin and stir only when the threshold is crossed.
KIND
undead
DANGER
Tier III
HAUNT
Vallen's Barrow
TEMPER
Hostile
Connected
Vallen's BarrowPLACE · The wights keep the relic from the living.Vallen's BarrowPLACE · They do not leave the barrow.The SunderingEVENT · Risen from the day the god broke.Ossym the GrayCHARACTER · The wights do not attack him. He does not explain wh…Grave LurkerCREATURE · It feeds on what the wights leave; it never attacks …Vallen RevenantCREATURE · The barrow's keepers and the seat's soldiers are two…
Voices & Sounds
In-Game Render
The real files this entity resolves to in-game (ItemModels / IconKit / EnemyRig), read live — not a copy.
Game Data (1)
Read live off disk from data/content/*.json — the game data itself, not a copy.
data/content/enemies.json
idbarrow_wight
nameBarrow Wight
meshundead
skeletonwarrior
tint0.5, 0.55, 0.6
health469
damage10
speed2.6
detect_range16
on_hit_statuschilled
resist{"frost":0.7,"poison":0.9,"fire":-0.5,"divine":-0.7,"physical":0.2}
spawns{"x":84,"z":-58}, {"x":60,"z":-90}
loot{"id":"wight_ash","name":"Barrow-Wight Ash","type":"ingredient","rarity":"fine","value":20,"weight":0.1,"effects":["fortify_intelligence","damage_health"],"lore":"Cold grave-ash that never warms to the touch."}
difficulty4
rankelite
familyundead
kindundead
damage_elementfrost
rig_kindwraith
actions{"id":"claw_grasp","damage":8.5,"attack_range":2.3,"attack_windup":0.4,"weight":3,"cooldown":1000,"postDelay":{"time":200}}, {"id":"heavy_blow","damage":14,"attack_range":2.4,"attack_windup":0.6,"weight":1,"cooldown":2400,"postDelay":{"time":350}}
canon_refcreature.barrow-wight
Type Fields
kindundead
habitatplace.echo-of-vallen
danger_tier3
hostileyes
spawn_stats_refbarrow_guardian
rankelite
All Relationships (17)
guards
- →Vallen's Barrow — The wights keep the relic from the living.
- →The Last Latch — What took the bell now stands over it in the dark.
- →The Ash-Sealed Barrow — Barrow-wights hold the middle galleries of the ash-sealed barrow — neither tribe nor Quorum controls them.
- →The Tabled Barrow — The kept dead of the Tabled Barrow rouse for the unworthy — they are held not by force but by the tribe's rite.
- →The Saltless Barrow — Barrow-wights (of an unrecognised type) guard the inner chambers of the Saltless Barrow — the ones that answer wrong names.
- →The Greenbarrow — Barrow-wights inhabit the vine-cracked nave of the Greenbarrow — the dry tomb the mere's flood never reached.
located_in
- →Vallen's Barrow — They do not leave the barrow.
- →The Waking Deep — The Deep's echoes hold the wights upright long past their rest.
- →The Marrow-Hollow — Barrow wights hold the Marrow-Hollow's inner chambers, undisturbed for generations — they are the Bonesung's unintended wardens.
- →Pinefall Barrow — Barrow wights hold Pinefall Barrow's inner chambers, predating the Imperium road that was cut past the mound.
- →The Drowned Lances — Barrow wights work the Drowned Lances from dusk to dawn — drawn by the old dead in the ice.
references
- →The Sundering — Risen from the day the god broke.
- →Vallen Revenant — The barrow's keepers and the seat's soldiers are two halves of one broken army.
- →Verdigris Lung — A wight's slow-witted, single-minded husk of a body is what Verdigris Lung looks like carried all the way — the mind gone soft enough that only the grudge is left standing watch.
- ←The Counting of Bells — The forbidden seventh verse is the end of the road: the barrow, the wight, the grave you keep all night.
ally_of
- ←Ossym the Gray — The wights do not attack him. He does not explain why.
- ←Grave Lurker — It feeds on what the wights leave; it never attacks them.
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