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The Picked Wrecks — in-engine biome capture

GAZETTEER · THE MIRRENMERE

The Picked Wrecks

A graveyard of beached and broken hulls in the western shallows below the Cove, where the sea delivers what the law forbids and the Tide-Pickers strip what washes in.

A long shingle beach below Tidewrack Cove where the current heaps every ship that fails the narrows passage. The Tide-Pickers patrol it on a loose schedule — what they strip goes to Sresha, and what they miss goes to whoever is bold enough to climb in behind them. The hulls are rot-soft but the cargo is often still sealed.

KIND

landmark

PARENT PLACE

Tidewrack Cove

CLIMATE

surf-washed, shingle-noisy, salt

DANGER TIER

Tier II

Connected

Type Fields
kindlandmark
parent_placeplace.tidewrack-cove
climatesurf-washed, shingle-noisy, salt
danger_tier2
controlling_factionfaction.the-tide-pickers
points_of_interestthe keeper's wreck row, the sealed-cargo holds, the current-line shingle
map_x-1740
map_z1070
All Relationships (3)

located_in

  • The Tide-PickersThe Tide-Pickers patrol the Picked Wrecks shingle — whatever the current delivers goes to Sresha's cut first.
  • Tidewrack CoveThe Picked Wrecks lie directly below Tidewrack Cove — the same current that runs contraband in also runs the hulls onto the beach.

references

  • The Silt HandsThe Pickers fence their haul through Sresha's people — the Wrecks are Silt Hands revenue dressed as scavenging.

This world ships in Valenfeld. Play the game →

The Picked Wrecks — Valenfeld — Valenfeld