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Siltmouth — Siltmouth

THE LEDGER · THE MIRRENMERE

Siltmouth

A reed-and-plank fishing village on stilts where the Vellen spends itself into the Mirrenmere, quietly in the Silt Hands' pocket.

Where the Vellen reaches the Mirrenmere it spreads into reeds and silt, and Siltmouth stands on stilts above it. The folk net mudfish, trade quietly with Sresh-Dar, and answer questions about the Hands' barges with a long look at the water.

KIND

settlement

CLIMATE

delta fog, reed-damp, mild

DANGER TIER

Tier I

CONTROLLING FACTION

The Silt Hands

Connected

Appears In

Type Fields
kindsettlement
parent_place
climatedelta fog, reed-damp, mild
danger_tier1
controlling_factionfaction.silt-hands
points_of_interestthe stilt-walks, the netting-racks, the silent jetty
map_x-1380
map_z1330
All Relationships (21)

owns

  • The Silt HandsSiltmouth feeds the Hands' river-to-mere barge runs.

references

  • Sresh-DarThe village trades quietly down the mere shore with Sresh-Dar.
  • HighbridgeBoth sit on the Vellen — the bridge at its crossing, the village at its mouth.
  • Silt PikeSiltmouth nets the smaller pike and fears the grown ones.
  • Longwater RestThe ferry up from the mainland's Siltmouth makes landfall at Longwater Rest's pier — a real crossing of the Longwater, sailed in real time.
  • HighbridgeThe coast road runs from the Siltmouth wharves up the Vellen gorge to Highbridge — the Mirrenmere's salt, silt-crab and fenced goods go inland while Vale grain and iron come down. The two towns price each other's traffic and quietly resent the toll on the span.
  • The Silt HandsThe Silt Hands hold Sresh-Dar, Siltmouth and Tidewrack Cove — one drowned-coast guild whose reach is the whole Mirrenmere shore, and whose silt-craft and toll-knowledge any inland caravan must buy to cross the wetland at all.

located_in

  • Mere GnasherIt hunts the reed-shallows below the stilt-village.
  • Bog GrubThey are dug from the warm banks under the stilt-houses.
  • The DriftmarketHidden on the rotting piers below Siltmouth town, low-tide only.
  • The FindersThe Finders keeps a seat/branch at Siltmouth.
  • The Stillwater OrderThe Stillwater Order keeps a seat/branch at Siltmouth.
  • The Gaunt LedgerThe Gaunt Ledger keeps a seat/branch at Siltmouth.
  • Bressa FerrywatchBressa keeps the wheel-seat on the Siltmouth dock.
  • The Marrow LancesThe Marrow Lances keep a hired-arms office at Siltmouth, guarding what the Gaunt Ledger would rather not lose to the tide or to each other.
  • The Far CollegeThe Listening College keeps a reading-room at Siltmouth, close to the wreck-salvage the Ledger fences through the Driftmarket.
  • Selviste DahSelviste plays the Siltmouth inn walk when she is not aboard a Hands barge.
  • The Silt HandsSiltmouth is quietly in the Silt Hands' pocket — fishing village that feeds the river-to-mere smuggling chain.
  • Reedmother's SinkReedmother's Sink is the delta-folk's sacred sinkhole on the Siltmouth delta — water-shrine and dumping-ground both.
  • Bog GrubBog Grubs live in the Siltmouth mudflats — edible, slow, and the first thing delta-children learn to catch.

occurred_at

  • quest.the-ferry-and-the-tide (unresolved)The quest begins at the Siltmouth dock.

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Siltmouth — Valenfeld — Valenfeld