All Places
Crowsnow Hollow — in-engine capture (cave architecture kit)

GAZETTEER · THE NORTHERN RAMPART

Crowsnow Hollow

A wind-scoured tundra cave below the snowline — the one reliable shelter on the long climb between the pass and the Deep, contested between a Frost Shrike rookery above and a Rime Stalker's lair below.

Half the bodies in Crowsnow Hollow are travellers who took the shelter and not the warning. The upper galleries smell of shrike-guano and old kills; the lower reek of something that runs below body temperature and doesn't share. The obvious bivouac is a fight to occupy, and the fight uses both directions.

KIND

cave

PARENT PLACE

The Wind-Cut Pass

CLIMATE

tundra, wind-scoured, two-level contested lair

DANGER TIER

Tier III

Connected

Type Fields
kindcave
parent_placeplace.windcut-pass
climatetundra, wind-scoured, two-level contested lair
danger_tier3
controlling_faction
points_of_interestthe upper shrike-rookery galleries, the lower Rime Stalker den, the contested middle passage — the only through-route
map_x-270
map_z-1320
procgen_seed9106
All Relationships (4)

hidden_in

  • WintersunWintersun was hidden in a never-melt niche of black ice in Crowsnow Hollow by a College caster who never made it back through the snow to claim it.

located_in

  • The Wind-Cut PassCrowsnow Hollow sits below the snowline between the pass and the Deep — the contested bivouac on the long climb.
  • Rime StalkerThe Rime Stalker's lair occupies the lower galleries of Crowsnow Hollow — the lower half of the contested bivouac.
  • Frost ShrikeA Frost Shrike rookery roosts in the upper galleries of Crowsnow Hollow — the upper half of the contested space.

This world ships in Valenfeld. Play the game →

Crowsnow Hollow — Valenfeld — Valenfeld