The lore of Valenfeld, the open-world RPG — readable online
The Books of the Vale
Valenfeld is a video game. Its world is also bound as a set of illustrated books you can read right here — pull a volume down and read it front to back, each with its own table of contents. These aren't companion summaries: every volume reads the same canon the game ships, so the page you turn here is the page a character finds in a barrow. Start with the Atlas — it is drawn by the players themselves. Play the free prototype →
Volume IThe Atlas of the ValeThe living map — every place pinned by the player who found it on foot, every soul who has entered the world. The Vale remembers who walked it first.Open the Atlas →
Volume IVThe Peoples of the ValeThe seven peoples and the elder races — where they came from, and what they hold.7 peoplesRead →
Volume IXThe LoreReligions, customs, magics, and the disputed cosmology — what the Vale believes.69 entriesRead →
Volume VThe PowersGuilds, houses, temples, and the five great powers grinding over found things.63 factionsRead →
Volume IIIThe Book of BeastsThe bestiary — every beast, monster, and undead thing that walks the Vale.71 creaturesRead →
Volume IIThe Wayfarer's LedgerTowns, ruins, delves, and the wild countries of the Vale — every charted place.216 placesRead →
Volume VIPersonaeRulers, keepers, outlaws, heroes of the Fire-Tales, and the named dead.164 soulsRead →
Volume VIIThe Chronicle of DaysFamines, wars, the Sundering's long shadow — the world's remembered history.14 eventsRead →
Volume VIIIThe LibraryThe collectible books themselves — tales, primers, ledgers, and letters, word for word as found in the game.52 textsRead →