BESTIARY · THE VALE
Shard-Haunt
A lesser Mender-built creature that gathers where the relic-touched barrow draws them — fragments of a failed attempt at succession, drawn to places of power like moths to a flame.
It is not native to the world; something built it to be. Where the relic's reach is strongest the shard-haunts thicken, and the barrow rings clearest of all. The Temple names them proof the relic must be sanctified; the tribes name them proof it must be left alone. Both may be right — both may simply be reading the same warning written in a bestiary the Vyr left behind.
KIND
riven
DANGER
Tier IV
HAUNT
Vallen's Barrow
TEMPER
Hostile
Connected
Voices & Sounds
In-Game Render
The real files this entity resolves to in-game (ItemModels / IconKit / EnemyRig), read live — not a copy.
Game Data (1)
Read live off disk from data/content/*.json — the game data itself, not a copy.
data/content/enemies.json
Type Fields
All Relationships (6)
located_in
- →Vallen's Barrow — They gather where the relic's echo rings clearest, in the barrow.
references
- →The Wright's Shard — They are drawn to the shard and grow thick where it sings.
- →The Sundering — The Sundering tore the door they came through and never shut it.
- ←Vault-Weeper — The shard-haunts are its small kin; where it weeps, they gather.
enemy_of
- ←The Ashen Temple — The Temple reads the haunts as the reason the relic must be sanctified and burns them where it finds them.
guards
- →The Wright's Shard — The shard-haunt coalesces around the Wright's Shard in the deep barrow — the relic's last and worst warden.
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