
THE LEDGER
Highbridge
The gorge-city zone carved from the central span, one edge from every faction hub in the world — the Vellen's crossing point and the graph's center of gravity.
Carved as its own zone from the ground the old starting country used to share with the Vale, Highbridge is less a place than a junction: the Trade-Moot's charter law, the zeppelin lines, and the ferry network all converge on the terraced city over the gorge. Every people's homeland capital sits one edge from here — that is the entire point of the zone.
KIND
zone-region
LAYER
surface
TIER
Tier II
DANGER REASON
The world hub: the Trade-Moot's charter law and the density of every great power's presence keeps the gorge city safe even as every road through it leads somewhere dangerous.
Connected
Appears In
Type Fields
All Relationships (4)
owns
- ←The Highbridge Trade-Moot — The Trade-Moot's Charter is the law inside Highbridge's walls, open to every ancestry and every chartered power.
references
- →Highbridge — The zone's hub is the city of Highbridge itself — quarters, arena, charterhouse row, and all.
bounded_by
- ←The Vale — The road down the Vellen from Vallenfeld to Highbridge is the graph's best-worn edge, the spine of the main-quest chain.
- ←The Sered Spur — The Sered Spur is one pass/road edge from Highbridge, per the faction-hub topology law — House Vandahl's questline starts early.
This world ships in Valenfeld. Play the game →