All Places
Highbridge — Highbridge

THE LEDGER

Highbridge

The gorge-city zone carved from the central span, one edge from every faction hub in the world — the Vellen's crossing point and the graph's center of gravity.

Carved as its own zone from the ground the old starting country used to share with the Vale, Highbridge is less a place than a junction: the Trade-Moot's charter law, the zeppelin lines, and the ferry network all converge on the terraced city over the gorge. Every people's homeland capital sits one edge from here — that is the entire point of the zone.

KIND

zone-region

LAYER

surface

TIER

Tier II

DANGER REASON

The world hub: the Trade-Moot's charter law and the density of every great power's presence keeps the gorge city safe even as every road through it leads somewhere dangerous.

Connected

Appears In

Type Fields
kindzone-region
parent_place
layersurface
tier2
danger_reasonThe world hub: the Trade-Moot's charter law and the density of every great power's presence keeps the gorge city safe even as every road through it leads somewhere dangerous.
hubplace.highbridge
region_sourcesthe_vale
biomestemperate_forest, river-gorge
controlling_factionfaction.highbridge-trade-moot
points_of_interestthe great span, Charterhouse Row, the guild quarter, the Marrowring
All Relationships (4)

owns

  • The Highbridge Trade-MootThe Trade-Moot's Charter is the law inside Highbridge's walls, open to every ancestry and every chartered power.

references

  • HighbridgeThe zone's hub is the city of Highbridge itself — quarters, arena, charterhouse row, and all.

bounded_by

  • The ValeThe road down the Vellen from Vallenfeld to Highbridge is the graph's best-worn edge, the spine of the main-quest chain.
  • The Sered SpurThe Sered Spur is one pass/road edge from Highbridge, per the faction-hub topology law — House Vandahl's questline starts early.

This world ships in Valenfeld. Play the game →

Highbridge — Valenfeld — Valenfeld