
THE LEDGER · THE SILKSTRAND
The Silkstrand
aka the Salt Shore, the road-blood's country
The Reshi homeland — a low, hot, dry continent south across the Longwater, all dune belts, salt flats and one inland scarp. The salt-and-silk shore the road-blood came up from, and where the far road actually begins.
The southern roads had to start somewhere, and they start here: the Silkstrand is the Reshi's own country, a low sun-hammered shore of dune belts and glittering salt flats behind a single inland scarp, hot and dry where the Rimeward is cold and sheer. The salt and the silk that gave the caravan-blood its trade come off these flats; a Reshi calls the mainland roads the long way home. Its north coast fronts the Longwater strait, and from the harbor bay a dry road runs down to the pressure-harbor of Sresh-Dar on the strait's floor, so the Silkstrand touches both the caravan world above and the drowned city below. The Wheelmoot's circuit reaches down to the salt shore; the Last Waystead back on the mainland flats keeps the milestone where the old road once thought it ended.
KIND
region
REALM
continent
CLIMATE
hot and dry — dune belts, salt flats, one inland scarp; chaparral at the wetter edges
DANGER TIER
Tier III
Connected
Type Fields
All Relationships (11)
rooted_in
- ←The Reshi — The Reshi homeland: the Silkstrand, the salt-and-silk shore the road-blood came up from, where the far road actually begins.
references
- ←The Wheelmoot — The Wheelmoot's road-nation circuit reaches down to the Silkstrand salt shore, the southern origin of the roads it keeps.
- →The Longwater — The Silkstrand's north coast fronts the Longwater strait, across which the mainland lies.
- →The Driftmarket — The salt and silk of the Silkstrand travel the caravan roads up to the Driftmarket's stalls — the long way home a Reshi trader calls the mainland routes.
- ←The Longroad Dunes — The Dunes are the Silkstrand continent's Tier-5 deep interior.
- ←The Silkstrand — The zone wraps the existing Silkstrand region entity whole.
located_in
- ←The Farroad Waystead — House Farroad's caravan-gate now stands on the Silkstrand, set where the far road truly starts.
- ←Longwater Rest — Longwater Rest is the Silkstrand's front door onto the strait, a caravan-port on its harbor bay.
- ←The Glasswrack Scarp — The scarp rises out of the Silkstrand's salt flats behind Farroad Waystead.
bounded_by
- ←Farroad Waystead — The caravan roads out of the Waystead run straight into the Silkstrand's harder interior.
- →The Longroad Dunes — The caravan roads carry on from the Silkstrand into the Dunes, the continent's last and hardest graph step.
This world ships in Valenfeld. Play the game →