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The Silkstrand — in-engine biome capture

THE LEDGER · THE SILKSTRAND

The Silkstrand

aka the Salt Shore, the road-blood's country

The Reshi homeland — a low, hot, dry continent south across the Longwater, all dune belts, salt flats and one inland scarp. The salt-and-silk shore the road-blood came up from, and where the far road actually begins.

The southern roads had to start somewhere, and they start here: the Silkstrand is the Reshi's own country, a low sun-hammered shore of dune belts and glittering salt flats behind a single inland scarp, hot and dry where the Rimeward is cold and sheer. The salt and the silk that gave the caravan-blood its trade come off these flats; a Reshi calls the mainland roads the long way home. Its north coast fronts the Longwater strait, and from the harbor bay a dry road runs down to the pressure-harbor of Sresh-Dar on the strait's floor, so the Silkstrand touches both the caravan world above and the drowned city below. The Wheelmoot's circuit reaches down to the salt shore; the Last Waystead back on the mainland flats keeps the milestone where the old road once thought it ended.

KIND

region

REALM

continent

CLIMATE

hot and dry — dune belts, salt flats, one inland scarp; chaparral at the wetter edges

DANGER TIER

Tier III

Connected

Type Fields
kindregion
parent_place
realmcontinent
climatehot and dry — dune belts, salt flats, one inland scarp; chaparral at the wetter edges
danger_tier3
controlling_factionfaction.the-wheelmoot
points_of_interestthe salt flats the trade silk comes off, the single inland scarp, the harbor bay and its dry road down to Sresh-Dar, Longwater Rest on the harbor bay
map_x-200
map_z5900
All Relationships (11)

rooted_in

  • The ReshiThe Reshi homeland: the Silkstrand, the salt-and-silk shore the road-blood came up from, where the far road actually begins.

references

  • The WheelmootThe Wheelmoot's road-nation circuit reaches down to the Silkstrand salt shore, the southern origin of the roads it keeps.
  • The LongwaterThe Silkstrand's north coast fronts the Longwater strait, across which the mainland lies.
  • The DriftmarketThe salt and silk of the Silkstrand travel the caravan roads up to the Driftmarket's stalls — the long way home a Reshi trader calls the mainland routes.
  • The Longroad DunesThe Dunes are the Silkstrand continent's Tier-5 deep interior.
  • The SilkstrandThe zone wraps the existing Silkstrand region entity whole.

located_in

  • The Farroad WaysteadHouse Farroad's caravan-gate now stands on the Silkstrand, set where the far road truly starts.
  • Longwater RestLongwater Rest is the Silkstrand's front door onto the strait, a caravan-port on its harbor bay.
  • The Glasswrack ScarpThe scarp rises out of the Silkstrand's salt flats behind Farroad Waystead.

bounded_by

  • Farroad WaysteadThe caravan roads out of the Waystead run straight into the Silkstrand's harder interior.
  • The Longroad DunesThe caravan roads carry on from the Silkstrand into the Dunes, the continent's last and hardest graph step.

This world ships in Valenfeld. Play the game →

The Silkstrand — Valenfeld — Valenfeld