All Concepts
The Korl — Korl

THE LORE · THE NORTHERN RAMPART

The Korl

The big folk of the high passes — a head and shoulders over any settled man, slab-muscled and frost-skinned, older stock than the Imperium that tried to wall them out. Cold doesn't touch them; fine spellwork mostly defeats them.

The Korl come down off the Northern Rampart and the Frostmaw, giants by lowland reckoning, with skin the blue-pale of old ice and frames that crack a doorway. They are older than the Vallen Imperium — which built its northern rampart partly to keep them out, and failed — and they keep to the high country between hiring their backs and their reach to House Vandahl's lances, the Marrow Lances, or no one at all. Frost is home to them and never bites; the fine, fiddly work of spellcasting mostly slides past a Korl mind built for weight and weather. The barrows of the high passes are thick with Korl dead, and the wights up there swing like their living kin. Plain-spoken, literal, and dangerous to crowd.

KIND

race

PLAYABLE

yes

DEFAULT

no

WORLDVIEW

The lowland walls and paper empires are passing weather; the mountain and the old strength endure. The Korl were here before the Imperium that walled them out and will be here after it — better an honest cold and a clan's given word than any crown's promise.

Connected

Appears In

Type Fields
kindrace
playableyes
defaultno
worldviewThe lowland walls and paper empires are passing weather; the mountain and the old strength endure. The Korl were here before the Imperium that walled them out and will be here after it — better an honest cold and a clan's given word than any crown's promise.
temperamentStoic, blunt, proud — slow to move and slower to bow.
homelandplace.karth-deep
also_foundplace.frostmaw-cave, place.caer-vallen, place.vandahl-keep
appearanceTowering and slab-muscled, ice-pale or weathered skin, heavy brows; furs, hide, and oversized iron.
demeanorPlain-spoken, literal, slow to anger and worse once roused.
strengthsImmense strength and endurance, Unbothered by cold and frost
weaknessesLittle aptitude for magic and vulnerable to it, Slower and less subtle
traitsgiantborn, frost-resist, magic-weak, low-magicka
voice{"register":"Blunt and terse. Short sentences, proud of strength, scornful of softness and superstition.","likes":["war","survival","land","strength"],"opener":"Speak, then.","dismiss":"Ghost-talk. The cold's killed more folk than any old song ever did."}
birth_order4
origin_modeemerged
elemental_nature{"primary":"Earth","secondary":"Air (terrestrial — wind and stone-dust, not the divine Air of the Vyr)"}
cycle_transitionEarth→Air boundary — the mountain's surface where the great settled stone meets the constant wind; Earth that learned to move
cosmological_prideThe oldest people of the high passes — they were there before the Imperium that walled them out; the mountain endures when empires do not
cycle_roleEarth-Air compound: partial ascent, but not toward the divine; terrestrial movement without Aetherial thinning; the threshold where stone becomes wind
All Relationships (23)

references

  • The Karth DeepThe Korl come down off the Northern Rampart above the Karth Deep, giants by lowland reckoning.
  • The FrostmawFrost is home to the Korl; the Frostmaw is theirs and never bites them.
  • The Marrow LancesThe Marrow Lances hire Korl backs and reach — a Korl swings iron a settler can barely lift.
  • The Rime-SkinnersThe Rime-Skinners are Korl of the high passes who take the cold country's beasts and barrows.
  • The SunderingOlder than the Imperium that tried to wall them out, the Korl fill the high barrows; their wights swing like living kin.
  • The Elder AgeThe Korl held the high passes in the Elder Age, older stock than the Imperium.
  • The High MootThe Moot is the civil body of the Korl as a people — the holds answering together rather than as scattered backs for hire — and embodies the old-blood worldview that the mountain endures while lowland crowns pass like weather.
  • Brunda Pass-KeeperBrunda is Korl to the bone — grey-braided, slab-shouldered, frost-skinned, blunt of tongue — and carries the people's old-blood pride: the given word over the crown promise.
  • The WightcairnThe Wightcairn is pre-Imperial Korl construction — the high folk buried their dead here before any empire came.
  • The Korl Trail-StonesThe Trail-Stones are the Korl's map — their cultural presence written in stone on the snowfield before any road or cairn.
  • The Korl Grave-RightThe Korl Grave-Right is a Korl custom — it belongs to the Korl people and is enforced by living Korl kin.
  • The Lance-BarrowThe Lance-Barrow is the highest concentration of Korl dead in the Rampart Foothills — a high-passage tomb cut before the Vallen Imperium raised its rampart.

descendant_of

  • A Korl War-BandThe hostile warband splintered from this people — kin who went the other way.
  • The First SleeperThe Korl name the colossus at the First Sleeper their first ancestor — the one of the big folk who lay down when the world was young and let the high desert keep him. Their height and frost-skin, they say, are his inheritance.
  • Korl Wight-LordThe wight-lord is Korl dead — a warrior of the old high country, larger than living Korl and correspondingly more dangerous in death.

shaped

  • The Rampart WarsThe Rampart Wars broke the Korl's hold on the passes and left them above the snowline — the wound that made the High Moot necessary.

aligned_with

  • The Five ElementsThe Korl are Air's people — high passes, wind, the impermanent hold. They keep no permanent thing; the mountain endures but the Korl passage is always temporary.

documents

  • The Birth of the RacesThe Korl emerged at the Earth→Air boundary — the mountain's surface meeting the constant wind. Earth's mass with terrestrial air's passage: enduring but never fixed to one place.

contradicts

  • The Cult of the Living VallenKorl myth: 'the Fire-Walker went into the stone; the Sky-People held him there.' This is not compatible with voluntary divine immanence. The Korl do not debate it — they simply have their own account.

worships

  • The Old Man Under the MountainThe Korl of the high passes keep the same quiet propitiation of the deep as the Stoneborn below them.
  • The Good NeighborEven the Korl, who worship little else lowlanders would recognize, keep the milk-on-the-step custom.

rooted_in

  • The Korl Ancestor-KeepingA practice, not a god: the Korl hold their family dead as small, near intercessors rather than swearing to any distant power.

member_of

  • Three-CairnsThree-Cairns is Korl — the speaking wind says nothing to his people, which is why he can cross at dusk.

This world ships in Valenfeld. Play the game →

The Korl — Valenfeld — Valenfeld