All Items
The Frostmaw Shard — in-engine still

ITEMS · THE VALE

The Frostmaw Shard

A raw chunk of temple-bronze locked in the blue ice at the bottom of Frostmaw Cave — the find the oldest Rime-Skinner forbids anyone to dig toward. Enormous power, dense enough with old green dust to give a carrier Verdigris Lung early.

Down past the stalkers' den the ice goes clear and a shard of raw temple-bronze hangs in it like something mid-fall, still bright where the ice has kept the air off it. Cut it free and it answers a strike with a peal of cold force that staggers anything near. It also answers you all the time in a worse way: the shard is thick with old verdigris dust that four centuries in a sealed, wet, airless pocket of ice never let settle, and a carrier learns fast why the Skinners leave it — the cough starts within days, the hands shake within weeks, and the mind goes soft years before it should for anyone who keeps the thing on them. There is also, the Skinners say, a body frozen with it that nobody has ever properly buried — which is reason enough on its own not to dig toward the ringing sound the ice makes when it shifts. A magnificent, stupid thing to own.

KIND

relic

RARITY

unique

FOUND AT

The Frostmaw

ITEM TYPE

trinket

Connected

In-Game Render

The real files this entity resolves to in-game (ItemModels / IconKit / EnemyRig), read live — not a copy.

no static preview
model — mineral.glbexplicit `model` field · file missing on disk
icon — mineral.png
icon — mineral.pngbaked from the pack mesh
Game Data (1)

Read live off disk from data/content/*.json — the game data itself, not a copy.

data/content/items.json

idfrostmaw_shard
nameThe Frostmaw Shard
typemisc
rarityartifact
value7000
weight4
modelmineral.glb
canon_refitem.the-frostmaw-shard
triggerwhile_worn
effects{"kind":"fortify_attr","attr":"willpower","magnitude":20}, {"kind":"fortify_resist","dtype":"frost","magnitude":0.5}
loreA raw crystallized echo locked in the blue ice at the bottom of Frostmaw Cave — the ringing the oldest Rime-Skinner forbids anyone to dig toward. Enormous power, and it rings loud enough to start the Long Ring early. Carried close, it rings in the carrier's bones.
quoteDo not dig toward the ringing. — the Rime-Skinner's only law
Type Fields
kindrelic
rarityunique
found_atplace.frostmaw-cave
item_typetrinket
enchantmentStrikes release a cold-force shockwave that staggers nearby foes; while carried, advances Verdigris Lung markedly faster.
All Relationships (6)

hidden_in

  • The FrostmawA raw shard of temple-bronze locked in the blue ice at the cave's bottom.

references

  • The Rime-SkinnersThe ringing the oldest Skinner forbids anyone to dig toward — payoff of their one rule.
  • Verdigris LungIts old verdigris dust is dense enough to start Verdigris Lung years early — power for a price.
  • Korsa Frost-Ear'Never dig toward the ringing' is her rule, made for the shard she once dug toward herself.
  • quest.toward-the-ringing (unresolved)Take it and pay the Ring, or leave it in the ice — the pivot of the quest.

guards

  • Old Hessa Rime-SkinHessa's standing rule — never dig toward the ringing — is the one thing keeping the Frostmaw Shard from being cut free. She is its de facto warden.

This world ships in Valenfeld. Play the game →

The Frostmaw Shard — Valenfeld — Valenfeld