
THE LORE · THE VALE
The Reshi
Tawny-furred, night-eyed caravan folk who came up the southern roads with the salt and the silk and never quite left. They keep the long roads and the quiet trade, and see in the dark by birth.
The Reshi are road-blood — generations of caravaneers, drovers, and quiet fences who measure a place by how the trade runs through it. Their fur ranges sand to soot, their eyes catch the least light and throw it back gold, and a Reshi walks a black barrow or a moonless road as easily as a settler walks a lit street. They keep the Wandering Cups' circuit and the Driftmarket stalls, and the Finders prefer their discretion. Settled folk prize them as scouts and distrust them as thieves in the same breath — usually unfairly, occasionally not. They take settled names and warm rooms easily and keep their own counsel under both.
KIND
race
PLAYABLE
yes
DEFAULT
no
WORLDVIEW
The road is the only true country, and a place is worth exactly what its trade is worth; belonging is not a wall or a banner but the people who travel with you. Trust the caravan and the kin — never the crown — and keep the wheels turning, because a closed road is a dead one.
Connected
Appears In
Type Fields
All Relationships (20)
references
- →The Driftmarket — The Driftmarket runs on Reshi caravans and stalls — road-blood measuring a place by its trade.
- →Valenfeld — Reshi take settled names and warm rooms easily; Ahnassi keeps the only warm room in Valenfeld.
- ←The Wandering Cups — The Wandering Cups keep the Reshi caravan circuit — the long roads are their faith and their living.
- ←The Finders — The Finders prize Reshi discretion and night-eyes — scouts and fences who walk a black barrow lit.
- →The Sunbleached Hold — The Reshi came up the southern roads past the Sunbleached Hold with the salt and the silk.
- ←The Wheelmoot — The Wheelmoot is the Reshi road-nation's own civil body — caravan-kinship made into a moot of trade-clan elders.
- ←Dareshi the Wheelwarden — Dareshi is Reshi road-blood, soot-furred and gold-eyed, raised on the southern circuit.
- ←The Lying Water — The Reshi relationship with the lying water is the defining cultural adaptation of their race in the flats.
- ←The Drowned Lord-Stag's Bones — The Reshi read the drowned lord-stag's bones as an omen of thirst's inevitable victory.
- ←The Reshi Ossuary — The Reshi Ossuary is the Reshi caravan folk's generational road-tomb — their cultural relationship with the dead of the crossing.
- ←The Standing Mirage — The Reshi steer by the Standing Mirage as a navigation waymark — they know the stones do not move.
- ←The Road-Dead's Offering — The road-dead's offering bundle is quintessentially Reshi road-culture — the things they bury with their dead are a record of the crossing.
descendant_of
- ←Reshi Marauders — The hostile warband splintered from this people — kin who went the other way.
aligned_with
- ←The Five Elements — The Reshi are Air's people from the road's angle — movement, passage, impermanence. The road is the only country; belonging is the people who travel with you.
documents
- ←The Birth of the Races — The Reshi emerged at the Water→Air threshold — the flowing rising into the free. Threshold beings: night-eyed, between states, never meant to stay.
disputes
- →The Cult of the Living Vallen — Mild skepticism in road-song form: 'the ones who sang last are singing loudest now, which is how you know they are afraid.' The Reshi don't directly oppose the Cult but they don't believe it.
worships
- →Old Harrow, Turner of the Year — The Reshi bless the year's turning at every stop on the caravan road, from the Reshi Ossuary onward.
- →The Good Neighbor — A Reshi caravan that turns away a traveler expects its luck to leave with him.
- →The Grey Walker — Every ford and waymark on the caravan road gets its cairn-stone from Reshi hands.
located_in
- ←Saltpan Alpaca — Alpaca herding is a defining Reshi practice on the southern road crossings.
This world ships in Valenfeld. Play the game →