All Creatures
Echo-Touched Stag — in-engine bestiary render

BESTIARY · THE GREATWOOD

Echo-Touched Stag

A Greatwood stag infected by a lingering, crystal-like corruption — running faster than it should, shedding grey grass where it beds, and the Cullers' quarry before it becomes the next Rotcrown.

The corruption doesn't kill them quickly. It hardens in the bone first, making them fast and wrong — a stag that should be browsing stands still with its head cocked as if listening, then bolts at nothing. Where one beds for more than a night the grass turns grey. The Cullers call them by how far gone the crystalline growth has climbed the antler: first-crown, second-crown, or fully crowned. Crowned ones they send to Maret. The rest they put down before the grey spreads.

KIND

monster

DANGER

Tier II

HAUNT

Greatwood middle wood and eastern fringe

Connected

Voices & Sounds

Model

Echo-Touched Stag — 3D model

In-Game Render

The real files this entity resolves to in-game (ItemModels / IconKit / EnemyRig), read live — not a copy.

no static preview
model — stag.glbenemies.json `model` · file missing on disk
Game Data (1)

Read live off disk from data/content/*.json — the game data itself, not a copy.

data/content/enemies.json

idecho_touched_stag
nameEcho-Touched Stag
difficulty3
rankcommon
familygreatwood
modelres://assets/models/animals/stag.glb
model_height1.9
model_yaw0
health123
damage7
speed4.2
detect_range15
on_hit_statusshocked
resist{"shock":0.3}
loot{"id":"ringing_antler","name":"Ringing Antler","rarity":"common","value":18,"weight":0.4,"lore":"An antler that hums faintly, off-key, long after the stag is dead — the Sundering's note caught in bone.","type":"ingredient","effects":["fortify_intelligence","restore_magicka","damage_health"]}
kindbeast
damage_elementshock
spawns{"x":-1621,"z":-943,"gen":true}, {"x":-1620,"z":-932,"gen":true}
actions{"id":"bite","damage":5.6,"attack_range":2,"attack_windup":0.18,"weight":3,"cooldown":700,"postDelay":{"time":100}}, {"id":"claw","damage":6.3,"attack_range":2,"attack_windup":0.22,"weight":2,"cooldown":900,"postDelay":{"time":120}}, {"id":"pounce","damage":9.8,"attack_range":3.4,"attack_windup":0.45,"weight":1,"cooldown":3500,"postDelay":{"time":350},"min_range":2.2,"type":"jump_attack","jump_height":1.6,"splash_radius":1.8,"splash_damage":3.5,"criteriaGroups":[{"clause":"AND","criteria":[{"type":"JUMP_PATH_CLEAR"},{"type":"SAFE_LANDING"}]}]}
canon_refcreature.echo-touched-stag
Type Fields
kindmonster
danger_tier2
habitatGreatwood middle wood and eastern fringe
behaviorerratic, fast, startles violently; beds in one spot too long
dropscorrupted-stag hide, crystal shard (small, if crowned)
rankcommon
All Relationships (4)

located_in

  • The GreywoodThe Greywood is where an echo-touched stag bedded too long and the land turned grey — the visible result of the echo-beast problem.

references

  • The SunderingThe echo-touched stag's affliction is the Sundering's ringing rooted in living bone — the echoes propagating into the wood's wildlife.
  • Fern-Hollow CatAn echo-touched fern-hollow cat runs wrong in the same way the stag does — the Cullers use the cat's grey-claw drop to track how far the echo has spread from a stag's range.

enemy_of

  • The CullersThe Cullers hunt echo-touched stags before they become the next Rotcrown — a clean arrow before the grey spreads.

This world ships in Valenfeld. Play the game →

Echo-Touched Stag — Valenfeld — Valenfeld