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The Cullers — in-engine capture

THE POWERS · THE GREATWOOD

The Cullers

The Greenwake's beast-hunters — they track and kill the maddened, dangerous animals before they reach the farms and steadings.

Out past the last fence, things go wrong with the wild stock: a stag that won't stop charging, a hill-cat that hunts people, a boar gone rabid and quick. The Cullers hunt those down before they reach a steading and gore a child or empty a sheepfold. They are the Greenwake's hardest edge — trackers and killers who keep the frontier folk alive, clearing the dangerous beasts that breed up in the deep wood and drift toward the farms. They strip and sell what's worth coin — hides, horn, the odd dug-up trinket or chunk of temple-bronze a kill turns up, which the salvage-buyers in town pay well for — and put the rest in the ground. They have no patience for the Rootbound's let-it-be and less for the Ledger's loggers who chase off the game and leave the predators hungry.

KIND

cell

PARENT GUILD

The Greenwake

CREED

A maddened beast bearing down on a steading earns a clean arrow

RELIC STANCE

Anything a kill or a carcass turns up — old trinkets, a chunk of temple-bronze — is goods to be sold to the salvage-buyers in town, nothing more.

Connected

Type Fields
kindcell
parent_guildfaction.the-greenwake
creedA maddened beast bearing down on a steading earns a clean arrow
goalsHunt and kill the dangerous beasts that threaten the farms and steadings, Keep the frontier folk and their livestock alive, Sell hides, horn, and dug-up salvage for coin to fund the next hunt
valuesprotect the frontier, a clean kill, self-reliance, pay your own way
relic_stanceAnything a kill or a carcass turns up — old trinkets, a chunk of temple-bronze — is goods to be sold to the salvage-buyers in town, nothing more.
All Relationships (12)

member_of

  • The GreenwakeThe hunters of echo-touched beasts.
  • The CullholdThe Cullhold is the Cullers' dry ridge kill-house and cache — their operations base in the Greatwood.
  • Maret of the CullersMaret is the Cullers' ranking huntress — the cell's field captain.
  • The GreenwakeThe Cullers are a Greenwake cell — the hard edge of the same guild's care for the living land.

rival_of

  • The RootboundReturn vs clean-kill — the Greenwake's fault line.

references

  • Warden Esk of the OakEsk sends the Cullers out.
  • quest.the-dying-beast (unresolved)A clean arrow.
  • A Culler's TallyThe tally is a Culler's own count, kept to argue the cull over the rite.
  • Fern-Hollow CatThe Cullers track fern-hollow cats for their pelts and to identify echo-touched individuals before they spread.
  • The GreywoodThe Cullers mark the Greywood's edge with split pegs — their record of echo-rot's spread.

enemy_of

  • The Rotcrown StagThe Cullers would end the stag with one clean arrow before its ruin spreads further into the wood.
  • Echo-Touched StagThe Cullers hunt echo-touched stags before they become the next Rotcrown — a clean arrow before the grey spreads.

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