
THE POWERS · THE VALE
The Finders
The Vale's thieves' guild and the stealth player's door — burglars, cutpurses, smugglers and information-brokers who can get anything, into anywhere, for the right price. In the Lean Years, when honest coin dried up, they became the people who always know where the money, the goods, and the secrets really are.
Everything in the Vale has an owner; the Finders are who you hire when you'd rather it had a different one. Burglary, smuggling, the long con, the quiet word, the lock that opens for a friend — they run all of it, and they run the information market under it, because in hard years a secret is worth more than silver and keeps better. They came up as the Gaunt Ledger's hands, lifting and fencing whatever the dead Imperium left in the ground (relics fetch the fattest price, so they'll happily rob a barrow — but a barrow is just a rich man's house that's stopped paying guards). Joining them is the rogue's road: they'll teach you to move unseen and pick what's locked, and they'll always have one more job that's almost-but-not-quite legal. Owe nothing, know everything.
KIND
guild
PLAYSTYLE
stealth
HEADQUARTERS
The Driftmarket
LEADER
Calder Voss
Connected
Type Fields
All Relationships (43)
member_of
- →The Gaunt Ledger — The Finders find it; the Ledger fences it.
- ←Ahnassi — The innkeep fences quietly for the Finders.
- ←Keth Saltrunner — The fixer moves coin for the Finders/Ledger.
- ←Draneth the Thin — The washout runs cargo out of shame — a way in, and a liability.
- ←The Divers — The cell that goes down into the barrows.
- ←The Free Finders — The splinter that keeps the best finds.
- ←Veya the Sweep — A street-stray given the door.
- ←Orin Dah — Runs the Quiet Door's cargo.
- ←Tobbin Lark — Tobbin is a small-time Finders runner.
- ←Torv the Lost — Torv is a Finders apprentice on his first solo salvage contract.
- ←Dav, the Hermit of the Ash — Dav washed out of the Finders five years ago but has never formally severed the connection.
- ←Old Hessa Rime-Skin — Hessa fences through the Finders and maintains the working relationship that keeps the Skinners' trade goods moving south without names attached.
- ←Hessa One-Ear — Hessa works the Leaning Columns as the Finders' field agent in the Rampart Foothills — she buys resonators loose and routes them through the Gaunt Ledger's network.
- ←The Brine-Cellars — The Finders want the Bonding-Ledger from the Brine-Cellars and consider the site their commission.
- ←Veda the Pale — Veda the Pale is a Finders operative stationed at the Pale Strand to buy salvage and commission the Saltsung Barrow delve.
located_in
- →The Driftmarket — Every third trader on the piers is a Finder.
- →Highbridge — The Finders keep a front at the crossing, where everything east is weighed first.
- →Highbridge — The Finders keeps a seat/branch at Highbridge.
- →Sresh-Dar — The Finders keeps a seat/branch at Sresh-Dar.
- →Siltmouth — The Finders keeps a seat/branch at Siltmouth.
- ←The Greenbarrow — The Finders have claimed the Greenbarrow as a dive site — a crew went in three seasons ago and hasn't come back.
- →The Driftmarket — Every third Driftmarket trader is a Finder with a ledger and a knife.
leads
- ←Calder Voss — He runs the Finders that feed his stalls.
rival_of
- ←The Marrow Lances — The Lances are paid to guard what the Finders are paid to steal.
owns
- →The Finder's Glass — The guild's trade-defining tool.
- →The Quiet Door — The Finders run the Quiet Door as their Highbridge front.
references
- →The Quiet — The cant and code that is the guild's true property.
- ←quest.a-quiet-word (unresolved) — The way into the trade.
- ←A Guild Writ — The Finders keep the same standing-ladder and monthly dues — though they'd never sign the line about a debt paid before the grave.
- →Humankind — Human newcomers fill the Finders' lower ranks — expendable, unremarkable, easily lost in a crowd.
- →The Reshi — The Finders prize Reshi discretion and night-eyes — scouts and fences who walk a black barrow lit.
- ←A Coward's Field-Guide to the Vale's Barrows — Written by an anonymous Finder in the trade's own coward's-cant — a delivered thing, the way the Quiet demands.
- ←The Cantor's Daughter (a taproom song) — The Finder she runs off with — the SELL/stealth guild's wink in a love song.
- ←quest.the-loggers-who-didnt-come-back (unresolved) — The Finders want the same answer Voss is paying for — and will offer to pay the difference if you come back partial.
- ←The Foreman's Last Page — The Finders want the foreman's page — it is part of the price they'd pay for the full account of what happened in the Loggers' Cut.
- ←quest.the-unfinished-dive (unresolved) — The Finders lost a crew in the Greenbarrow; Calder Voss wants to know what happened to their take.
- ←Frost-Gland Phial — The Finders are the Skinners' fence for frost-gland phials; they move the goods south without names.
- ←The Falls Cache — The Finders know the cache exists and have tried to reach it twice; Hessa One-Ear is the only one who got to the ledge and she came back with a sprain, not the cache.
- ←The Imperial Bonding-Ledger — The Finders commissioned Veda the Pale to retrieve the Bonding-Ledger from the Brine-Cellars.
- ←The Saltsung Compass — The Finders commissioned Veda the Pale to surface the Saltsung Compass from the barrow.
ally_of
- ←The Rime-Skinners — Pelts and frost-glands move through the Finders, the only fences who won't say their names.
- ←The Coldhand Pans — The Coldhand Pans sell their fallen resonators through the Finders' network rather than to the College directly — a quiet commercial alliance that keeps the College from pricing them out.
enemy_of
- ←Tide-Reaver — The tide-reavers in the Brine-Cellars are the obstacle between the Finders and the Bonding-Ledger.
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