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The Finders — in-engine capture

THE POWERS · THE VALE

The Finders

The Vale's thieves' guild and the stealth player's door — burglars, cutpurses, smugglers and information-brokers who can get anything, into anywhere, for the right price. In the Lean Years, when honest coin dried up, they became the people who always know where the money, the goods, and the secrets really are.

Everything in the Vale has an owner; the Finders are who you hire when you'd rather it had a different one. Burglary, smuggling, the long con, the quiet word, the lock that opens for a friend — they run all of it, and they run the information market under it, because in hard years a secret is worth more than silver and keeps better. They came up as the Gaunt Ledger's hands, lifting and fencing whatever the dead Imperium left in the ground (relics fetch the fattest price, so they'll happily rob a barrow — but a barrow is just a rich man's house that's stopped paying guards). Joining them is the rogue's road: they'll teach you to move unseen and pick what's locked, and they'll always have one more job that's almost-but-not-quite legal. Owe nothing, know everything.

KIND

guild

PLAYSTYLE

stealth

HEADQUARTERS

The Driftmarket

LEADER

Calder Voss

Connected

Type Fields
kindguild
playstylestealth
headquartersplace.the-driftmarket
leadercharacter.calder-the-ledger
joinableyes
ranks{"name":"Sneak","unlocks":"the Quiet (the cant); a bunk in the fence-cellar; Sneak basics"}, {"name":"Finder","unlocks":"fence-work through ahnassi-trader; Subterfuge & Speechcraft training; the Driftmarket floor"}, {"name":"Ferret","unlocks":"tomb-diving contracts; lockpicks and the Diver's kit"}, {"name":"Keymaster","unlocks":"the deep vaults; master locks; a cut of every crew's take"}, {"name":"Vault-Cracker","unlocks":"the sealed deeps no crew has broken; the Finder's Glass to draw"}, {"name":"Shadowfactor","unlocks":"run a crew of your own; the Listeners' info-web"}, {"name":"Quietmaster","unlocks":"keep the Quiet for the whole chapter; mark a debt unpayable"}, {"name":"Ledger-Hand","unlocks":"set jobs across the Vale; the fence-cellar's inner room"}, {"name":"Grand Factor","unlocks":"speak for the Finders to the Gaunt Ledger"}, {"name":"The Unseen Hand","unlocks":"the run of the trade; the Ledger owes you, not the other way"}
goalsFind what others hide and take what others own, Run the goods and the secrets through the Ledger, Owe nothing, know everything
valuescunning, loyalty-for-hire, curiosity
axis_profile{"law":-0.7,"method":-0.6,"fortune":-0.2,"ambition":-0.2}
disputes{"name":"The Quiet, Bent","summary":"The Quiet — no blood on a job, take from those who can carry the loss, never sell a Finder — made the guild tolerated where it should have been hunted. Crews on the Ledger's coin have started taking enforcement work: debts collected with a knife-point, witnesses gone quiet. The old hands say that isn't finding, it's just crime with extra steps.","sides":["the old hands (the Quiet is why the Vale tolerates us)","the Ledger crews (coin is coin, and the Ledger pays best)"]}, {"name":"Out From Under","summary":"Everything the Finders take moves through the Gaunt Ledger's fences, at the Ledger's prices. The Grand Factor's faction wants the guild's own fencing routes — owe nothing, know everything, SELL their own take; the comfortable say the Ledger's protection is the only reason no power has ever burned the Quiet Door.","sides":["the Grand Factor's men (our take, our fences, our prices)","the comfortable (the Ledger's shadow keeps the rain off)"]}
All Relationships (43)

member_of

  • The Gaunt LedgerThe Finders find it; the Ledger fences it.
  • AhnassiThe innkeep fences quietly for the Finders.
  • Keth SaltrunnerThe fixer moves coin for the Finders/Ledger.
  • Draneth the ThinThe washout runs cargo out of shame — a way in, and a liability.
  • The DiversThe cell that goes down into the barrows.
  • The Free FindersThe splinter that keeps the best finds.
  • Veya the SweepA street-stray given the door.
  • Orin DahRuns the Quiet Door's cargo.
  • Tobbin LarkTobbin is a small-time Finders runner.
  • Torv the LostTorv is a Finders apprentice on his first solo salvage contract.
  • Dav, the Hermit of the AshDav washed out of the Finders five years ago but has never formally severed the connection.
  • Old Hessa Rime-SkinHessa fences through the Finders and maintains the working relationship that keeps the Skinners' trade goods moving south without names attached.
  • Hessa One-EarHessa works the Leaning Columns as the Finders' field agent in the Rampart Foothills — she buys resonators loose and routes them through the Gaunt Ledger's network.
  • The Brine-CellarsThe Finders want the Bonding-Ledger from the Brine-Cellars and consider the site their commission.
  • Veda the PaleVeda the Pale is a Finders operative stationed at the Pale Strand to buy salvage and commission the Saltsung Barrow delve.

located_in

  • The DriftmarketEvery third trader on the piers is a Finder.
  • HighbridgeThe Finders keep a front at the crossing, where everything east is weighed first.
  • HighbridgeThe Finders keeps a seat/branch at Highbridge.
  • Sresh-DarThe Finders keeps a seat/branch at Sresh-Dar.
  • SiltmouthThe Finders keeps a seat/branch at Siltmouth.
  • The GreenbarrowThe Finders have claimed the Greenbarrow as a dive site — a crew went in three seasons ago and hasn't come back.
  • The DriftmarketEvery third Driftmarket trader is a Finder with a ledger and a knife.

leads

  • Calder VossHe runs the Finders that feed his stalls.

rival_of

  • The Marrow LancesThe Lances are paid to guard what the Finders are paid to steal.

owns

references

  • The QuietThe cant and code that is the guild's true property.
  • quest.a-quiet-word (unresolved)The way into the trade.
  • A Guild WritThe Finders keep the same standing-ladder and monthly dues — though they'd never sign the line about a debt paid before the grave.
  • HumankindHuman newcomers fill the Finders' lower ranks — expendable, unremarkable, easily lost in a crowd.
  • The ReshiThe Finders prize Reshi discretion and night-eyes — scouts and fences who walk a black barrow lit.
  • A Coward's Field-Guide to the Vale's BarrowsWritten by an anonymous Finder in the trade's own coward's-cant — a delivered thing, the way the Quiet demands.
  • The Cantor's Daughter (a taproom song)The Finder she runs off with — the SELL/stealth guild's wink in a love song.
  • quest.the-loggers-who-didnt-come-back (unresolved)The Finders want the same answer Voss is paying for — and will offer to pay the difference if you come back partial.
  • The Foreman's Last PageThe Finders want the foreman's page — it is part of the price they'd pay for the full account of what happened in the Loggers' Cut.
  • quest.the-unfinished-dive (unresolved)The Finders lost a crew in the Greenbarrow; Calder Voss wants to know what happened to their take.
  • Frost-Gland PhialThe Finders are the Skinners' fence for frost-gland phials; they move the goods south without names.
  • The Falls CacheThe Finders know the cache exists and have tried to reach it twice; Hessa One-Ear is the only one who got to the ledge and she came back with a sprain, not the cache.
  • The Imperial Bonding-LedgerThe Finders commissioned Veda the Pale to retrieve the Bonding-Ledger from the Brine-Cellars.
  • The Saltsung CompassThe Finders commissioned Veda the Pale to surface the Saltsung Compass from the barrow.

ally_of

  • The Rime-SkinnersPelts and frost-glands move through the Finders, the only fences who won't say their names.
  • The Coldhand PansThe Coldhand Pans sell their fallen resonators through the Finders' network rather than to the College directly — a quiet commercial alliance that keeps the College from pricing them out.

enemy_of

  • Tide-ReaverThe tide-reavers in the Brine-Cellars are the obstacle between the Finders and the Bonding-Ledger.

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