
THE POWERS · THE VALE
The Marrow Lances
The free company every power in the Vale hires and none of them trusts — the neutral sword, and the martial player's door. In the Lean Years, when no house can keep a standing army, the Lances are the army everyone rents: escorts, garrisons, sieges, and the work too bloody to put a name to.
Steel is honest, the Lances say, and they mean it the way a blade means it: it goes where the coin points. They garrison no cause but the contract, which is exactly why House Vandahl, the toll-takers, the merchant syndicates, and every petty power on the make have all paid them — and why each suspects the Lances of carrying the others' secrets. In a frontier the empire abandoned, with raiders pressing out of the cold passes and no crown to call the muster, the company that holds the roads and the walls holds real power, and they know it. Their whole worth is a single brittle thing: their word. Lately that word has a crack in it, and the crack has a name.
KIND
guild
PLAYSTYLE
martial
HEADQUARTERS
The Marrowhall
LEADER
Captain Sevrin Vossk
Connected
Type Fields
All Relationships (42)
member_of
- ←The Old Lances — The oathbound veteran cell — the company's spine.
- ←The Broken Lances — The mutinous wing rotting inside the company.
- ←Quartermaster Adda — Quartermaster and keeper of the oath-ledger.
- ←Hrolf — The blademaster drills Lances for hire — the neutral sword's neutral teacher.
- ←Reddin Vasa — A freshly-sworn Lance.
- ←Bralen the Grey — Thirty years in the company.
- ←Free-Company Blades — The blades, sellswords, and captains are the Marrow Lances' working steel — fought when a contract turns them on you.
- ←Ellery Coss — [former_member] character.ellery-coss → faction.the-marrow-lances
- ←Korga Ren — Korga fights under the Marrow Lances' banner.
- ←Quartermaster Dask Orr — Dask is the Marrow Lances' quartermaster.
- ←Pell Varsk — Pell is a green Marrow Lances recruit.
- ←Vell Osgrim — Vell is a serving officer of the Marrow Lances.
- ←Reza the Tollwright — Reza is a Marrow-Lance serjeant, assigned to hold the Eastern Crags barrow road.
- ←Oathblade-Captain Berru Andas — Berru Andas holds a Marrow Lances contract-captain rank, commanding the Keep gate garrison.
- ←The Broken Lances — The Broken Lances are the mutinous rot inside the Marrow Lances — technically still members, working the inside to sell contracts out.
leads
- ←Captain Sevrin Vossk — Vossk is Lance-Captain, holding the cracked word together.
located_in
- →The Marrowhall — The company seats at the Marrowhall above Highbridge.
- →Highbridge — The Marrow Lances keeps a seat/branch at Highbridge.
- →Sresh-Dar — The Marrow Lances keeps a seat/branch at Sresh-Dar.
- →The Driftmarket — The Marrow Lances keeps a seat/branch at the Driftmarket.
- →Valenfeld — The Marrow Lances keeps a seat/branch at Valenfeld.
- ←Hollow-Pines Camp — The Marrow Lances use Hollow-Pines Camp as their northern staging point for escort contracts up toward the foothills.
- →The Drowned Lances — The spear-shafts standing in the ice at the Drowned Lances mark where a Marrow Lances escort went under the bog mud in a bad winter — the company's worst unlucky dead.
references
- →The Marrow-Oath — The rite the whole company's worth rests on.
- →The Wright's Shard — The mercenary swing-sword of the Barrow Relic fork — they'll guard it for anyone.
- ←A Guild Writ — The boilerplate that the free company's own oath-charter is cut from — standing earned, dues owed, deed witnessed.
- ←A Smith's Primer — Field-gear wisdom — 'the cuirass you can still run in after the third hour' — that the free company lives or dies by.
- →The Korl — The Marrow Lances hire Korl backs and reach — a Korl swings iron a settler can barely lift.
- ←The Bought Oath-Horn — The company's own muster-horn, sounded to call a wing to its sworn work.
- ←The High Moot — When the Marrow Lances need Korl backs for a contract they must come up the trail and treat with the Moot as a people, not buy a giant or two over a fire — Brunda names the price, the cause, and the holds that will answer, or sends the captain back down empty-handed.
- →The Lean Years — The free companies are the Lean Years' war made a business — powers too poor to keep standing armies hire the neutral sword, and the sword sells to whoever is still solvent.
- ←The Korl Greatblade — The Marrow Lances want the Korl greatblade for a Vale contract they will not specify — Korl-forged iron is not made now and this is the only known deposit outside of living Korl ownership.
- ←The Last Banner Stone — The Marrow Lances use the Last Banner Stone as an open-air contract ground — a rusted socket and a view of the vale is court enough for steel-work.
rival_of
- →The Finders — The Lances are paid to guard what the Finders are paid to steal.
enemy_of
- ←The Greycloaks — The Greycloaks raid the very caravans the Lances are paid to guard; the company hunts them for free to keep the roads worth hiring on.
- ←The Korl War-Band — The disciplined Korl of the Marrow Lances despise the War-Band's raiding and break it where the contracts pay.
- ←The Redhook Crew — Captain Vossk of the Marrow Lances pays out of the company purse to clear the Redhook crew off the Vale road.
- ←The Frostmaw Brood — The Marrow Lances lost a company to the passes the Brood dens; they no longer send men up alone.
owns
- →The Marrowring — The Lances built it as a mustering yard and keep it as a business — spectacle tolls better than war.
- →The Arena — The Arena's games are the Marrow Lances' recruiting-floor and betting-house tie.
- ←Marrow-Lance Toll Token — The Marrow-Lance Toll Token is the Marrow Lances' road-access credential for the barrow road.
guards
- →Hollow-Pines Camp — The Marrow Lances hold the Tollwright's Camp in the Eastern Crags and the Hollow-Pines Camp in the Northern Reach — the same horse-lords pressing south out of the cold, claiming the passes between two regions for their tolls.
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