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The Drowned Fangs — in-engine lair capture

THE POWERS · THE MIRRENMERE

The Drowned Fangs

Hessk raiders of the sunken valley who drag the drowned-water's cold onto the shore — and the unwary down into it.

The Fangs are Hessk who turned the gift of the gills into a threat: they strike from the brackish shallows where no lander can follow, take what the tide-trade carries, and pull the drowning down into the cold for the rest to finish. They keep no quarrel with the deep — only with everything that walks dry. Sresh, called the Underpull, leads them with a barbed gaff and a simple law: the water always wins, given long enough, so it may as well win today.

KIND

crew

CREED

The water always wins — so it may as well win today

RACE

The Hessk

LEADER

Sresh the Underpull

Connected

Type Fields
kindcrew
creedThe water always wins — so it may as well win today
raceconcept.race-hessk
leadercharacter.sresh-the-underpull
homeplace.tidewrack-cove
campdrowned_fang_camp
strongholdthe_underpull_sink
spawn_familyhessk
hostileyes
joinableno
All Relationships (6)

leads

located_in

enemy_of

  • The Stillwater OrderThe Fangs drown travellers the Stillwater monks would shelter; the Order names them the drowned-water's worst children.

member_of

  • The Drowned FangsThe bestiary foes the player fights ARE this faction in the field.

references

  • The Emerald SwordThe Drowned Fangs would drown a town to have the Emerald Sword back; the Hessk say it was never anyone's to take.
  • quest.clear-the-drowned-fangs (unresolved)"The Underpull" involves drowned fangs.

This world ships in Valenfeld. Play the game →

The Drowned Fangs — Valenfeld — Valenfeld