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House Farroad — in-engine capture

THE POWERS · THE SOUTHERN FLATS

House Farroad

The Reshi caravan-trade house that kept faith with the Wheelmoot's caravan-law after the Reshi Marauders turned the southern roads from a trust into a hunting ground.

Every caravan-clan on the southern roads lost kin to the turn — the season the road-reavers who became the Marauders decided the caravan-law that had kept the Flats survivable for generations was a rulebook for marks, not for kin. House Farroad held its routes anyway, hired on guards it couldn't easily afford, and kept running the long hauls other clans quietly stopped risking. It has paid for that loyalty in coin the Wheelmoot's elders have never quite managed to match, which is the whole of why the house wants a Great House's proper standing rather than just another trade-clan's seat at the moot.

KIND

house

HEADQUARTERS

The Farroad Waystead

LEADER

Caravan-Mother Yeshka Farroad

JOINABLE

yes

Connected

Type Fields
kindhouse
headquartersplace.farroad-waystead
leadercharacter.caravan-mother-yeshka-farroad
joinableyes
ranksWheel-Hand, Road-Sworn, Waystead-Keeper, Caravan-Captain, Farroad's Wheel
goalsWin the Wheelmoot's backing for a standing road-guard, not hired swords per trip, Out-trade the fear the Marauders put on the southern roads, Be named a true Great House on the strength of the routes it never abandoned
valuesloyalty, endurance, trade
axis_profile{"fortune":0.5,"law":0.3,"mercy":0.3,"tradition":-0.2}
disputes{"name":"Guard the Road or Guard the Ledger","summary":"The house's guard-captains want a real standing company, paid whether or not a caravan is currently moving — insurance against another turn. The caravan-mother's own ledger-keepers say that's exactly the kind of standing cost that bled the clans who quietly stopped running routes in the first place; better to spend the coin on faster wagons and better roads than on swords sitting idle between hauls.","sides":["the guard-captains (never be caught unguarded again)","the ledger-keepers (an idle sword is a caravan you didn't send)"]}
All Relationships (6)

leads

located_in

rival_of

  • House VandahlThe four Great Houses court the same standing on the Vale's political stage — no two of them can both be seen to rise.
  • House AshwakeThe four Great Houses court the same standing on the Vale's political stage — no two of them can both be seen to rise.
  • House DeepveinThe four Great Houses court the same standing on the Vale's political stage — no two of them can both be seen to rise.

enemy_of

  • The Reshi MaraudersHouse Farroad kept the caravan-law the Marauders broke when they turned.

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House Farroad — Valenfeld — Valenfeld