
THE POWERS · THE MIRRENMERE
The Keepers of the Deep
The Hessk salvors-and-divers brotherhood and harbor council that governs Sresh-Dar as a free-port, holds the salvage-rights of the drowned valley, and keeps the water-trade out of any crown's or House's hand. They run the wharves, license the dives, and arbitrate who may strip which wreck.
Where the Silt Hands smuggle and the Divers rob the dead, the Keepers of the Deep simply own the water — by long custom, not by charter. They are the old-blood harbor council of Sresh-Dar: dive-masters, wreck-wardens, and pearl-factors who set the lanes, weigh the take at the public scale, and collect the deep's tithe on everything raised from the drowned valley. Their one law is that the free-port stays free; they will deal with House Vandahl, the Gaunt Ledger, or any dry-land buyer, but the day a crown tries to license the salvage-rights is the day the Keepers close the harbor and let it silt up. Patient and literal, they outlast every panic that washes through the coast — debts are paid in their time, on their tide, in their coin.
KIND
civic
HEADQUARTERS
Sresh-Dar
LEADER
Dresha Deepwarden
JOINABLE
no
Connected
Type Fields
All Relationships (6)
leads
- ←Dresha Deepwarden — Dresha Deepwarden is the eldest wreck-warden at the head of the Keepers of the Deep; the council moves at her unhurried pace.
member_of
- ←Dresha Deepwarden — Dresha is herself a Keeper of the Deep, risen from dive-master to wreck-warden.
- →The Hessk — The Keepers of the Deep are a Hessk institution — an old-blood salvors-and-divers brotherhood and harbor council of the drowned valley's native water-folk.
located_in
- →Sresh-Dar — The Keepers of the Deep govern Sresh-Dar as a free-port — the wharves, the dive-licenses, and the public scale are theirs.
rival_of
- →The Silt Hands — The Keepers govern the free-port openly while the Silt Hands smuggle through it; the council tolerates Sresha's crews as a tide tolerates a leak, and the two contest who truly controls Sresh-Dar's water.
ally_of
- →The Gaunt Ledger — The Keepers deal coldly and exactly with the Gaunt Ledger — the Ledger is the dry-land buyer that pays the public scale's price for what the valley gives up.
This world ships in Valenfeld. Play the game →