
PERSONAE · THE VALE
Nashari
A Valenfeld trader and innkeep who fences quietly for the Silt Hands and smiles at the guard.
Nashari sells bread, beds, and the occasional thing that fell off a Silt Hands hull. She keeps the only warm room in town and the best ear for rumor.
KIND
mortal
SPECIES
Reshi
ROLE
trader and innkeep
LOCATION
Valenfeld
Connected
ValenfeldPLACE · She keeps the only warm room in town.Sresha of the Silt HandsCHARACTER · She fences quietly for the Hands.Veller SoranCHARACTER · The guard suspects her, never quite enough.The Sunbleached HoldPLACE · She knows the cellar route by rumor.Keth SaltrunnerCHARACTER · Two information-brokers in the same market; they are…Sand LurkerCREATURE · Nashari knows the cellar route by rumour and the lur…
Game Data (1)
Read live off disk from data/content/*.json — the game data itself, not a copy.
data/content/npcs.json
idnashari_trader
genderfemale
racereshi
canon_refcharacter.nashari-trader
nameNashari
grantbook_travelers_account
grant_sayA gift, friend, a traveler left it and never came back. Roads, ruins, the things he saw out east. Cheaper than the stories Nashari would charge you for.
factioncommoner
regionthe_vale
health45
disposition55
greetingFriend! Come in from the ash. Nashari has bread, a warm bed, and news cheaper than either. What does the road need today?
spawn{"x":1,"z":15.5}
behaviorsentry
face-3.024
home{"x":2,"z":18,"name":"Nashari's Taproom","face":-3.024}
powergaunt_ledger
merchant{"kind":"general","base_gold":260,"stock":[{"id":"camp_supplies","name":"Camping Supplies","type":"camp","rarity":"common","count":8,"value":25,"weight":3,"model":"backpack.glb","lore":"A bedroll, an oilcloth, flint, and a folding pot — a comfortable camp you can pitch anywhere safe. Lay it out to rest, recover, and save your progress; roll it back up in the morning and carry it on."},{"id":"iron_arrows","name":"Iron Arrows","type":"ammo","rarity":"common","count":60,"value":1,"weight":0.1,"lore":"Plain barbed shafts, sold by the bundle."},{"id":"healing_draught","name":"Cheap Healing Draught","type":"potion","rarity":"common","value":15,"weight":0.5,"trigger":"on_use","effects":[{"kind":"heal","magnitude":35}],"lore":"Tastes of ash and regret. Works anyway."},{"id":"magicka_philtre","name":"Thin Magicka Philtre","type":"potion","rarity":"common","value":18,"weight":0.5,"trigger":"on_use","effects":[{"kind":"restore_magicka","magnitude":30}],"lore":"Blue, bitter, and barely legal."},{"id":"iron_shortsword","name":"Iron Shortsword","type":"weapon","rarity":"common","damage":9,"value":24,"weight":8,"lore":"Honest steel. Nothing more, nothing less."},{"id":"hunting_bow","name":"Ashwood Hunting Bow","type":"weapon","weapon_class":"marksman","rarity":"common","damage":11,"value":45,"weight":5,"lore":"Cut from a tree that drank the ash and lived."},{"id":"boiled_hide_cuirass","name":"Boiled-Hide Cuirass","type":"armor","rarity":"common","armor":18,"value":60,"weight":12,"lore":"Hide boiled in wax till it turns a glancing blow, light and honest."},{"id":"emberdust_t1","name":"Lesser Emberdust","type":"misc","rarity":"common","value":25,"weight":0.2,"ench_school":"destruction","ench_tier":1,"lore":"Destruction enchanting dust, ground from emberdust. The higher the grade, the deeper the bind it will hold."},{"id":"scroll_ench_flame","name":"Spell Scroll: Flame Bolt","type":"scroll","rarity":"fine","value":130,"weight":0.2,"school":"destruction","teaches_spell":"flame_bolt","lore":"An arcane formula sealed in vellum. Read it to learn the spell — you may cast it at once. Once learned, its effect can also be inscribed into a custom spell or bound into gear."},{"id":"torchbug_thorax","name":"Torchbug Thorax","type":"ingredient","rarity":"common","value":2,"weight":0.1,"effects":["restore_magicka","night_eye"],"lore":"Still faintly glowing."},{"id":"ash_yam","name":"Ash Yam","type":"ingredient","rarity":"common","value":2,"weight":0.2,"effects":["restore_fatigue","fortify_intelligence"],"lore":"A starchy tuber that grows where little else will."},{"id":"iron_ingot","name":"Iron Ingot","type":"material","rarity":"common","value":12,"weight":2,"lore":"A bar of worked iron. A forge turns it into a keener edge."}]}
quest_hook{"topic":"the silent cellar","quest":"silt_silent_cellar","entry":"Nashari has a Silt Hands word she'd rather you carry: a cargo-cipher waits in the Sunbleached Hold down in the southern flats, kept by its kneeling dead. Bring back the cipher, and decide whether the Unfailing Font that waters the place comes up with you or stays a rumour."}
quest_fork{"quest":"silt_silent_cellar","branches":[{"key":"deliver","label":"✦ Here's the cipher. The Font stays a rumour.","say":"Good. Clean. The Silt Hands count you owed-to now, friend — coin in your hand and a name they'll remember at the under-span. The Font stays a story the dry dead keep, which is exactly where a story like that belongs. Drink, on the house."},{"key":"keep","label":"✦ I kept the Unfailing Font.","say":"...Oh, friend. You held out on the Hands' own cache. Endless water is a fine thing to carry into the dry places, truly, but Sresha's people will have heard before you finish that drink, and the Hands mark slow and remember long. Watch the coast road. Nashari did not see you."},{"key":"leave","label":"✦ Just the cipher. I left the rest as I found it.","say":"The cipher's all the Hands wanted, and a place left whole owes nobody anything, wise, that. The Sunbleached Hold keeps its mercy and its kneeling dead, and you keep clean hands and good coin. Nashari likes a customer who knows when to take only what's owed."}]}
topics{"rumor":"They say the Lord-Holder hasn't left his hall in a year, and the Silt Hands land things at Tidewrack the guard pretends not to see. Nashari sees everything and says only some.","trade":"A few things fall off a hull now and then. Nashari finds them new homes. Don't tell Veller; he worries.","silt hands":"Sresha runs the coast. Hard, fair, quick to a buyer. If something needs moving quietly, the tide moves it.","cipher":"A coded manifest the Silt Hands need out of the Sunbleached Hold, south in the flats. The catch is the dead down there — long-dead faithful, still kneeling at prayer; they won't stir if you step careful. Walk soft, take the cipher, and there's coin and standing in it."}
bounty_on_assault70
bounty_on_kill1000
Type Fields
kindmortal
speciesReshi
roletrader and innkeep
locationplace.vallenfield-town
affiliations—
disposition50
voice_notesWarm, sly, conspiratorial. Calls everyone friend and means it about half the time.
All Relationships (10)
located_in
- →Valenfeld — She keeps the only warm room in town.
ally_of
- →Sresha of the Silt Hands — She fences quietly for the Hands.
- ←Bersi the Bold — Her most loyal regular; she keeps his tab and his secret both.
rival_of
- →Veller Soran — The guard suspects her, never quite enough.
- ←Keth Saltrunner — Two information-brokers in the same market; they are polite about it.
references
- →The Sunbleached Hold — She knows the cellar route by rumor.
- →Sand Lurker — Nashari knows the cellar route by rumour and the lurkers by the names of those it took.
- ←The Cantor's Daughter (a taproom song) — Sung in Nashari's Taproom, and the last line drums up her custom.
member_of
- →The Finders — The innkeep fences quietly for the Finders.
owns
- →Nashari's Taproom — Nashari keeps Valenfeld's one warm room.
This world ships in Valenfeld. Play the game →