All Characters

PERSONAE · THE VALE

Brother Wick

A Wandering Cup of the Stillwater Order — barefoot, broke, unfailingly cheerful, and the monk most likely to teach a stranger the empty hand over a shared crust.

Wick walks the Vale with a begging bowl and a bottomless good humor that disarms everyone from gate-guards to relic-brokers. He owns nothing and fears nothing, which makes him the best recruiter the Order has — a newcomer meets Wick on the road, learns one breath of the Stillwater Stance, and finds themselves climbing to the tarn weeks later. He carries messages between Master Oén and the wider Vale, and he is quietly terrified about what's happening at the master's deathbed. Because he walks everywhere and remembers everyone, he is the Vale's one recurring face — you meet him again at crossroads up and down the region, and he greets you by what you've done since last, warm every time. Under the jokes he is grieving his master, and showing up glad anyway is the truest thing he knows how to teach.

KIND

mortal

CURRENT LOCATION

Valenfeld

ROLE

Wandering Cup, recruiter, messenger — and the Vale's recurring road-friend

RECURRING PRESENCE

yes

Connected

Voices & Sounds

Game Data (1)

Read live off disk from data/content/*.json — the game data itself, not a copy.

data/content/npcs.json

idstillwater_steward
gendermale
canon_refcharacter.brother-wick
nameBrother Wick
factiontemple
health60
disposition48
greetingStill water, outlander. The Order wants nothing — which is the hardest thing in all the vale to want, and the only thing worth the wanting. Sit a moment. Or don't; Master Oén is dying, and there's a thing in it only a stranger's hands can rightly do.
spawn{"x":-1736,"z":2540}
regionthe_mirrenmere
behaviorwander
wander_radius3
guild_contact{"guild_id":"stillwater","welcome":"Then you're of the Still now, Novice. Before any vengeance or relic, the first discipline: go up to the tarn that never ripples and learn the empty hand. Set down what you want — want nothing — and the echo's note finds nothing in you to ring. Sit the long quiet, then come back to me.","business":"The tarn is still waiting, Novice, and so is the empty hand. Go sit the long quiet and learn to want nothing, then bring it back to me."}
quest_fork{"quest":"stillwater_masters_refusal","branches":[{"key":"help-him-refuse","label":"✦ Help him refuse — die empty and at peace","say":"You helped him set it down. Oén dies empty, and at peace, and the creed holds: the offer can be refused, even at the last breath. You carry that proof now. It is heavier than any relic, and it cannot be taken from you."},{"key":"help-him-accept","label":"✦ Help him accept — join the Drowned beneath the tarn","say":"You helped him take it. A master of the Still goes down into the dark water to join the First of the Drowned, and the heresy that an echo is continuation gains a voice the Order may not outlast. You have heard the water close over a certainty. So have we all."}]}
topics{"order":"We sit by the tarn and want nothing, and we prove by wanting nothing that power can be set down. The First of the Drowned, beneath the water, is what it costs to fail at that. We do not hide him. We point to him.","oen":"Master Oén of the Empty Cup. Sixty years he wanted nothing, and now the echo offers him the one want he never killed. If he refuses, the creed holds. If he accepts — well. That is why your hands, and not ours, must be the ones at the edge."}
bounty_on_assault70
bounty_on_kill1000
racereshi
Type Fields
kindmortal
current_locationplace.vallenfield-town
affiliationsfaction.the-stillwater-order, faction.the-wandering-cups
roleWandering Cup, recruiter, messenger — and the Vale's recurring road-friend
recurring_presenceyes
All Relationships (4)

member_of

references

This world ships in Valenfeld. Play the game →

Brother Wick — Valenfeld — Valenfeld