All Characters
Ahnassi — reshi render

PERSONAE · THE VALE

Ahnassi

A Valenfeld trader and innkeep who fences quietly for the Silt Hands and smiles at the guard.

Ahnassi sells bread, beds, and the occasional thing that fell off a Silt Hands hull. She keeps the only warm room in town and the best ear for rumor.

KIND

mortal

SPECIES

Reshi

ROLE

trader and innkeep

LOCATION

Valenfeld

Connected

Voices & Sounds

Game Data (1)

Read live off disk from data/content/*.json — the game data itself, not a copy.

data/content/npcs.json

idahnassi_trader
genderfemale
racereshi
canon_refcharacter.ahnassi-trader
nameAhnassi
grantbook_travelers_account
grant_sayA gift, friend — a traveler left it and never came back. Roads, ruins, the things he saw out east. Cheaper than the stories Ahnassi would charge you for.
factioncommoner
regionthe_vale
health45
disposition55
greetingFriend! Come in from the ash. Ahnassi has bread, a warm bed, and news cheaper than either. What does the road need today?
spawn{"x":1,"z":15.5}
behaviorsentry
face-3.024
home{"x":2,"z":18,"name":"Ahnassi's Taproom","face":-3.024}
powergaunt_ledger
merchant{"kind":"general","base_gold":260,"stock":[{"id":"camp_supplies","name":"Camping Supplies","type":"camp","rarity":"common","count":8,"value":25,"weight":3,"model":"backpack.glb","lore":"A bedroll, an oilcloth, flint, and a folding pot — a comfortable camp you can pitch anywhere safe. Lay it out to rest, recover, and save your progress; roll it back up in the morning and carry it on."},{"id":"iron_arrows","name":"Iron Arrows","type":"ammo","rarity":"common","count":60,"value":1,"weight":0.1,"lore":"Plain barbed shafts, sold by the bundle."},{"id":"healing_draught","name":"Cheap Healing Draught","type":"potion","rarity":"common","value":15,"weight":0.5,"trigger":"on_use","effects":[{"kind":"heal","magnitude":35}],"lore":"Tastes of ash and regret. Works anyway."},{"id":"magicka_philtre","name":"Thin Magicka Philtre","type":"potion","rarity":"common","value":18,"weight":0.5,"trigger":"on_use","effects":[{"kind":"restore_magicka","magnitude":30}],"lore":"Blue, bitter, and barely legal."},{"id":"iron_shortsword","name":"Iron Shortsword","type":"weapon","rarity":"common","damage":9,"value":24,"weight":8,"lore":"Honest steel. Nothing more, nothing less."},{"id":"hunting_bow","name":"Ashwood Hunting Bow","type":"weapon","weapon_class":"marksman","rarity":"common","damage":11,"value":45,"weight":5,"lore":"Cut from a tree that drank the ash and lived."},{"id":"boiled_hide_cuirass","name":"Boiled-Hide Cuirass","type":"armor","rarity":"common","armor":18,"value":60,"weight":12,"lore":"Hide boiled in wax till it turns a glancing blow, light and honest."},{"id":"emberdust_t1","name":"Lesser Emberdust","type":"misc","rarity":"common","value":25,"weight":0.2,"ench_school":"destruction","ench_tier":1,"lore":"Destruction enchanting dust, ground from emberdust. The higher the grade, the deeper the bind it will hold."},{"id":"scroll_ench_flame","name":"Spell Scroll: Flame Bolt","type":"scroll","rarity":"fine","value":130,"weight":0.2,"school":"destruction","teaches_spell":"flame_bolt","lore":"An arcane formula sealed in vellum. Read it to learn the spell — you may cast it at once. Once learned, its effect can also be inscribed into a custom spell or bound into gear."},{"id":"torchbug_thorax","name":"Torchbug Thorax","type":"ingredient","rarity":"common","value":2,"weight":0.1,"effects":["restore_magicka","night_eye"],"lore":"Still faintly glowing."},{"id":"ash_yam","name":"Ash Yam","type":"ingredient","rarity":"common","value":2,"weight":0.2,"effects":["restore_fatigue","fortify_intelligence"],"lore":"A starchy tuber that grows where little else will."},{"id":"iron_ingot","name":"Iron Ingot","type":"material","rarity":"common","value":12,"weight":2,"lore":"A bar of worked iron. A forge turns it into a keener edge."}]}
quest_hook{"topic":"the silent cellar","quest":"silt_silent_cellar","entry":"Ahnassi has a Silt Hands word she'd rather you carry: a cargo-cipher waits in the Sunbleached Hold down in the southern flats, kept by its kneeling dead. Bring back the cipher — and decide whether the Unfailing Font that waters the place comes up with you or stays a rumour."}
quest_fork{"quest":"silt_silent_cellar","branches":[{"key":"deliver","label":"✦ Here's the cipher. The Font stays a rumour.","say":"Good. Clean. The Silt Hands count you owed-to now, friend — coin in your hand and a name they'll remember at the under-span. The Font stays a story the dry dead keep, which is exactly where a story like that belongs. Drink, on the house."},{"key":"keep","label":"✦ I kept the Unfailing Font.","say":"...Oh, friend. You held out on the Hands' own cache. Endless water is a fine thing to carry into the dry places, truly — but Sresha's people will have heard before you finish that drink, and the Hands mark slow and remember long. Watch the coast road. Ahnassi did not see you."},{"key":"leave","label":"✦ Just the cipher. I left the rest as I found it.","say":"The cipher's all the Hands wanted, and a place left whole owes nobody anything — wise, that. The Sunbleached Hold keeps its mercy and its kneeling dead, and you keep clean hands and good coin. Ahnassi likes a customer who knows when to take only what's owed."}]}
topics{"rumor":"They say the Lord-Holder hasn't left his hall in a year, and the Silt Hands land things at Tidewrack the guard pretends not to see. Ahnassi sees everything and says only some.","trade":"A few things fall off a hull now and then. Ahnassi finds them new homes. Don't tell Veller; he worries.","silt hands":"Sresha runs the coast. Hard, fair, quick to a buyer. If something needs moving quietly, the tide moves it.","cipher":"A coded manifest the Silt Hands need out of the Sunbleached Hold, south in the flats. The catch is the dead down there — long-dead faithful, still kneeling at prayer; they won't stir if you step careful. Walk soft, take the cipher, and there's coin and standing in it."}
bounty_on_assault70
bounty_on_kill1000
Type Fields
kindmortal
speciesReshi
roletrader and innkeep
locationplace.vallenfield-town
affiliations
disposition50
voice_notesWarm, sly, conspiratorial. Calls everyone friend and means it about half the time.
All Relationships (10)

located_in

  • ValenfeldShe keeps the only warm room in town.

ally_of

rival_of

  • Veller SoranThe guard suspects her, never quite enough.
  • Keth SaltrunnerTwo information-brokers in the same market; they are polite about it.

references

member_of

  • The FindersThe innkeep fences quietly for the Finders.

owns

This world ships in Valenfeld. Play the game →

Ahnassi — Valenfeld — Valenfeld