
THE POWERS · THE VALE
The Greycloaks
The road-company that robs the Vale's caravans wearing no colours at all — grey on grey, gone before a name can be put to them.
Every failed caravan guard, broke drover, and deserter the Vale spits out drifts to the Greycloaks sooner or later. They take no banner and no oath: the grey cloak IS the point — a man under one is any man, and a dozen are a wall of nobody. They work the drover-roads and the causeway choke-points, take the cargo and the boots, and melt into the scrub before House Vandahl's watch can saddle. The Marrow Lances hunt them for nothing, because a road no one dares hire a guard for is a road that pays the Lances nothing.
KIND
company
CREED
No colours, no names, no road that's safe until we're paid first
HOSTILE
yes
Connected
Type Fields
All Relationships (6)
enemy_of
- →The Marrow Lances — The Greycloaks raid the very caravans the Lances are paid to guard; the company hunts them for free to keep the roads worth hiring on.
rival_of
- →House Vandahl — The Greycloaks bleed House Vandahl's silver shipments on the drover-roads; the House's thin watch can never quite saddle in time.
located_in
- →The Drover's Bones — The bone-littered drover-stop is the Greycloaks' favourite choke: blind scrub on both sides of a road too narrow to run a wagon through.
ally_of
- →The Broken Lances — The mutineer Lances sell the Greycloaks the one thing rabble can't steal — the schedules, the guard rotations, which caravan is worth taking.
member_of
- ←Greycloak Raiders — The raiders, bowmen, and chieftains the player fights ARE the Greycloak company in the field.
- ←Vale Outlaws — The road-rabble the Greycloaks recruit from and let work the edges.
This world ships in Valenfeld. Play the game →