All Factions
The Far Lantern Society — in-engine capture

THE POWERS · THE VALE

The Far Lantern Society

A fellowship of explorers, climbers, ruin-readers, naturalists and camp-keepers who believe a journey is unfinished until someone comes home and tells the truth of it.

The Society keeps no monopoly on roads and claims no ownership over a thing merely because one of its people found it. Its tables are crowded with corrected maps, broken tools, field journals and arguments about what should have been left where it lay. Members fund ordinary expeditions with ordinary coin; the Glimmers entrusted by the shy Glints are kept outside that economy and traded only for wonders that open farther roads. Its creed is short enough to remember in bad weather: go far, come home, tell true.

KIND

guild

PLAYSTYLE

exploration

HEADQUARTERS

Valenfeld

JOINABLE

yes

Connected

Type Fields
kindguild
playstyleexploration
headquartersplace.vallenfield-town
joinableyes
ranksHearthbound, Trailhand, Farwalker, Deep-Lantern, Horizon Keeper
creedGo far. Come home. Tell true.
goalsRecover knowledge without assuming ownership, Prepare people to survive the road, Return true accounts to the common table
All Relationships (40)

aligned_with

  • The Shared FireThe Society treats a safe return and a shared account at the fire as part of every expedition.

references

  • GlimmerThe Society keeps Glimmer outside the gold economy and entrusts it to Wren's wonder exchange.
  • quest.the-first-light (unresolved)The First Light is the Society's joining walk.
  • quest.the-long-way-home (unresolved)The Long Way Home is the Society's first true delve expedition.
  • quest.stars-below (unresolved)Stars Below the Snow is the Society's third trial: the Farwalker rank is earned by leaving a true route behind, not just surviving one.
  • quest.skyline-without-wings (unresolved)A Skyline Without Wings teaches the Society's hardest clause: coming home is half the oath, and the lost party's three brass name-tags hang at Wren's fire as its proof.
  • quest.the-last-camp (unresolved)The Last Camp Comes Home is the Society's capstone: its first refuge and first-spoken oath are recovered, and the finisher is named Horizon Keeper.
  • quest.the-full-measure (unresolved)The Society pays the surveyor's fee for the map.
  • The Folded HorizonThe Society uses its pauses to find hidden foundation cracks.
  • The Outgoing PlumbThe Society follows its stray pull when tracing buried drains.
  • The Mason's StarThe Society has begun copying its held angles for bridge arches.
  • The Rain-Cup of Nine MarksThe Society compares its dark marks with each hard rain.
  • The Quiet Hinge PatternThe Society lends wax copies to millwrights and gate keepers.
  • The Lantern-Maker's Third HandThe Society studies its shared pressure for lens repair.
  • The Little House GnomonThe Society keeps it on the common table as a compass lesson.
  • The Unspent LineThe Society tests its renewing chalk on long field surveys.
  • The Cup-CaliperThe Society shows its double measure to makers of splints and grips.
  • The Southward Reading LeafThe Society checks its noon lights against present ground marks.
  • The Keeper's TrivetThe Society tests its balancing joints on camp stoves.
  • The Aelvyrenn Door-SealThe Society uses its ordered chill to test pale old stone.
  • The Returning PlumbThe Society seeks its first point before trusting the circling cord.
  • The Open FrameThe Society dusts the empty bed to preserve the missing plate's outline.
  • The Absent PlateThe Society takes wax prints of its surviving braces.
  • The Ninth CounterweightThe Society keeps it hanging from a worked arch for safe study.
  • The Stone-Sleeve ForkThe Society reads its finger-tick over mine and cellar walls.
  • The Bridgewright's LodeThe Society walks it along washed-out roads before choosing a new span.
  • The Sixfold Anchor ShoeThe Society is copying its release collar for emergency braces.
  • The Rainward Copy LeafThe Society pours clean water over it to copy each surviving gutter.
  • The Hearth of Equal PortionsThe Society shares its fair measure with camp and famine kitchens.
  • The Wall's Memory RuleThe Society uses its pale grains to choose safe openings in patched walls.
  • The Northward Reading LeafThe Society records its dawn shadows while seeking its southern mate.
  • The Seal of the Unbuilt StairThe Society compares its cancellation strokes with old Vyr plans.
  • The Lifting YokeThe Society hopes to raise floodgates with one restored station.
  • The First Draw ChordThe Society maps each knot that creeps toward a buried footing.
  • The Last Return ChordThe Society records its skyward strain without claiming to know the far point.
  • The Under-Sky Reading StoneThe Society traces each night's shore drawing before dawn erases it.
  • The Hollow MeasureThe Society records its fixed bearing and keeps its older purpose unsettled.
  • The Witness Leaf of the Lower ArcThe Society copies every new branch to compare failures across the lower world.

located_in

  • ValenfeldWren keeps the Society's first Vale table and Explorer's Supply in Valenfeld.

hidden_in

  • The Orrery DriftThe Far Lantern Society charts the Orrery Drift's shifting isles, chasing the Severed Orrery's rumor between flights.

This world ships in Valenfeld. Wishlist on Steam →

The Far Lantern Society — Valenfeld — Valenfeld