All Factions
The Vigil — in-engine capture

THE POWERS · THE VALE

The Vigil

aka the Vigil-Sworn, Knights of the Vigil

A small, wandering order of oath-knights and hedge-clerics who kept the Light's plain practice — a lamp, an oath, a road stood between the traveler and the dark — and never joined the Sealed Choir's tithes, doctrine, or ambition. Older than the Choir's institution and much, much poorer for it.

Before the Choir was rich, before it was a Choir at all, there were knights who swore a plain oath by the Light and stood the bad roads for whoever needed standing on them. The Vigil is what is left of that — a scattered handful of Vigil-Knights and the wardens who keep their waystations, holding to a rule so simple it fits in a breath: keep the lamp lit, keep the oath, ask no tithe. They have no chantries, no tithe-rolls, no seat on any council. What they have is the Last Lamp at the Wind-Cut Pass and a scatter of smaller lamps at other bad crossings, each tended by a Vigil-Knight who will feed you, shelter you, and stand between you and whatever the road turns up, and who will not ask what god you keep or whether you can pay. Where the Sealed Choir built the Light into an institution — Restoration and Divinity taught by rank, doctrine preached from a pulpit, the Unclosed to be Closed as a program with a budget behind it — the Vigil kept it the way a family keeps a hearth: because someone always has, and because the alternative is the lamp goes out. This makes them poor, small, and slowly thinning, as every generation a few of their best knights are drawn off into the Choir's wealth and evident purpose instead of a waystation's cold nights and a wage that is mostly bread. The Vigil does not resent this, quite. They think the Choir does good work. They simply do not think growing was ever the point.

KIND

order

HEADQUARTERS

The Last Lamp

LEADER

Dame Ysolt Farewatch

JOINABLE

yes

Connected

Type Fields
kindorder
headquartersplace.the-last-lamp
leadercharacter.ysolt-farewatch
joinableyes
ranks{"name":"Lamp-Sworn","unlocks":"the plain oath; a lamp to carry; shelter at any Vigil waystation"}, {"name":"Vigil-Knight","unlocks":"stand a waystation alone; Divinity and Restoration basics taught the old plain way"}, {"name":"Warden of the Lamp","unlocks":"keep a waystation of your own; teach the oath to the next Lamp-Sworn"}, {"name":"Farewatch","unlocks":"the order's eldest rank, one held at a time — named for whoever has kept the Last Lamp longest, currently Ysolt's own"}
goalsKeep the Light lit in bodies too tired or too frightened to keep it themselves, Hold the plain oath without the Choir's tithes, doctrine, or politics, Answer any traveler's plea between towns, no tithe asked, no faith required of them
valuesduty, plainness, mercy
axis_profile{"ambition":-0.6,"tradition":0.5,"method":0.1,"mercy":0.5}
disputes{"name":"Growing Thin","summary":"Every generation a few of the Vigil's best are drawn off into the Sealed Choir's wealth and evident purpose, and the order has not replaced its numbers in living memory. Some of the Vigil's own wardens think it is past time to formalize, tithe, and grow before there is no one left to keep the lamps; Ysolt and the old guard hold that an order built to grow stops being the Vigil at all.","sides":["the wardens who want to formalize and grow (a Vigil that dies out helps no one)","Farewatch and the old guard (growth is exactly what turned the Choir's oath into an institution — that is the failure mode, not the fix)"]}
major_powerno
All Relationships (4)

leads

  • Dame Ysolt FarewatchYsolt has held the Farewatch rank and led the Vigil for thirty winters from the Last Lamp.

worships

  • The LightThe Vigil kept the Light's plain, priestless practice — a lamp, an oath, a road stood between the traveler and the dark — long before the Choir built an institution on top of the same thing.

located_in

  • The Last LampThe Vigil's headquarters is the Last Lamp, a single waystation below the Wind-Cut Pass, not a chantry or cathedral.

explains

  • The Vigil OathThe oath is the whole of the Vigil's doctrine — no catechism, no tithe-roll, just this.

This world ships in Valenfeld. Play the game →

The Vigil — Valenfeld — Valenfeld