All Creatures
Scorched Shade — in-engine bestiary render

BESTIARY · THE EMBERWASTE

Scorched Shade

An undead remnant of whatever died on the Lava Shore during the Sundering — moves through smoke and is made of it, thickest where the lava meets the sea.

Half-visible even in clear air; in the boiling fog of the Lava Shore it is almost nothing. Attacks by drawing heat out of what it touches rather than striking. Cold iron and sharp attention are both required; it dissipates if you hold it in open wind.

KIND

undead

DANGER

Tier III

HAUNT

the Lava Shore, the Molten Barrow inner halls, smoke-heavy areas

Connected

Voices & Sounds

In-Game Render

The real files this entity resolves to in-game (ItemModels / IconKit / EnemyRig), read live — not a copy.

no static preview
body plan — undeadcode-built CreatureKit body plan 'undead' — procedural, no static file (see the Creature bench)
Game Data (1)

Read live off disk from data/content/*.json — the game data itself, not a copy.

data/content/enemies.json

idscorched_shade
nameScorched Shade
difficulty4
rankcommon
familyemberwaste
meshundead
skeletonmage
tint0.5, 0.3, 0.26
health335
damage8
speed2.6
detect_range16
on_hit_statusburning
resist{"fire":0.6,"poison":0.8,"frost":-0.3,"divine":-0.5}
loot{"id":"shade_ash","name":"Scorched Grave-Ash","rarity":"common","value":23,"weight":0.4,"lore":"Black ash from a thing that burned on the Lava Shore in the Sundering and never finished dying.","type":"ingredient","effects":["damage_health","restore_magicka","fortify_intelligence"]}
kindundead
damage_elementfire
ranged{}
spawns{"x":2585,"z":1758,"gen":true}, {"x":2579,"z":1779,"gen":true}, {"x":2556,"z":2146,"gen":true}
actions{"id":"claw_grasp","damage":6.8,"attack_range":2.3,"attack_windup":0.4,"weight":3,"cooldown":1000,"postDelay":{"time":200}}, {"id":"heavy_blow","damage":11.2,"attack_range":2.4,"attack_windup":0.6,"weight":1,"cooldown":2400,"postDelay":{"time":350}}
canon_refcreature.scorched-shade
Type Fields
kindundead
danger_tier3
habitatthe Lava Shore, the Molten Barrow inner halls, smoke-heavy areas
behaviorsemi-corporeal; heat-drain attack; weakened in open wind; cannot pass water
dropsscorched ash, smoke-glass shard
rankcommon
All Relationships (4)

located_in

  • The Lava ShoreScorched shades are thickest at the Lava Shore where the Sundering arrival happened.

guards

  • The Molten BarrowScorched shades walk the Molten Barrow's inner halls where the sealing rites have worn thin.

caused

  • The Shore ArrivalThe scorched shades are what remained after the Shore Arrival — its remnant, echo, or punishment.

references

  • quest.the-fires-that-name (unresolved)The re-sealing quest requires dealing with the scorched shades in the Molten Barrow's inner halls.

This world ships in Valenfeld. Play the game →

Scorched Shade — Valenfeld — Valenfeld