A scarce wingless dragon of the Northern Rampart that swims through old ice and surfaces where frost-shrikes gather over a kill.
A glacier wyrm has six short digging limbs, a blind wedge of a skull, and clear scales under which its dark blood can be seen. It eats frost-shrikes, rime-stalkers, and anything trapped in a crevasse, then sleeps for years in a chamber melted by its own breath and frozen shut behind it. Hatchlings trail an elder through the same buried run. A Hoarfrost Elder is not a larger wandering beast but the keeper of one old glacier: its tunnels drain meltwater, open sudden sinkholes, and mark a territory no brood shares.
The real files this entity resolves to in-game (ItemModels / IconKit / EnemyRig), read live — not a copy.
no static preview
body plan — brutecode-built CreatureKit body plan 'brute' — procedural, no static file (see the Creature bench)
Game Data (1)
Read live off disk from data/content/*.json — the game data itself, not a copy.
data/content/enemies.json
idglacier_wyrm
nameGlacier Wyrm
difficulty8
rankelite
familyalpine
meshbrute
tint0.6, 0.74, 0.84
health770
damage49
speed3.2
detect_range20
on_hit_statuschilled
resist{"frost":0.8,"fire":-0.6,"physical":0.3}
model_scale1.24
loot{"id":"wyrm_rime","name":"Wyrm-Rime","rarity":"fine","value":69,"weight":0.4,"lore":"Black ice scraped from a wyrm's spine, colder than the Karth and twice as patient.","type":"ingredient","effects":["damage_health","restore_magicka","fortify_endurance"]}
mythical_threat{"tier_6":"a hatchling or solitary adult is intended for one maximum-level adventurer in epic equipment","tier_7":"a Hoarfrost Elder in its buried run is intended for more than four maximum-level adventurers in epic equipment"}
ecology{"diet":"frost-shrikes, rime-stalkers, carrion sealed in ice, and mineral-rich meltwater","lifecycle":"one elder tends a clutch in a buried ice-run; hatchlings follow its hunting tunnels until driven out","range":"the oldest northern glaciers only; never the settled Vale","signs":["parallel claw grooves inside blue ice","round melt-shafts frozen glass-smooth","frost-shrike wings pressed into refrozen walls"],"loot_logic":"shed clear scales and teeth can be recovered from abandoned runs; killing an elder may yield its cold-dense heart, but no hoard of worked treasure"}
groupingsolitary outside a breeding run; one elder with one or two hatchlings inside a mature run
placement_rulesplace only in glacial terrain of the Northern Rampart, place lairs below old ice with at least two surface sinkholes, never place two elder territories beside one another
All Relationships (3)
located_in
→The Karth Deep — Glacier wyrms keep to the Rampart's oldest ice and do not descend into the settled Vale.
enemy_of
→Frost Shrike — Frost-shrikes gather above opened crevasses and become the wyrm's most reliable prey.
rival_of
→The Cold Keeper — Wyrms tunnel around the Karth Deep's old cold but abandon every run that breaks into its unmapped dark.