All Creatures
Bone Saint — in-engine bestiary render

BESTIARY · THE VALE

Bone Saint

An assembly of bone and prayer in the Sunbleached Hold's deepest room — built or animated by something old, or perhaps just haunted by the weight of unanswered faith.

It still prays. That is the uncanny part. Travelers who have heard it from the cellar stairs describe it as a low chanting, the sound of something speaking names it should not know. What moves it — the god's lingering will, a mage's old binding, or something deeper — no one can say. The Hold has kept the deeper doors shut for generations.

KIND

construct

DANGER

Tier III

HAUNT

The Sunbleached Hold

TEMPER

Hostile

Connected

Voices & Sounds

In-Game Render

The real files this entity resolves to in-game (ItemModels / IconKit / EnemyRig), read live — not a copy.

no static preview
body plan — undeadcode-built CreatureKit body plan 'undead' — procedural, no static file (see the Creature bench)
Game Data (1)

Read live off disk from data/content/*.json — the game data itself, not a copy.

data/content/enemies.json

idbone_saint
nameBone Saint
meshundead
skeletonmage
tint0.8, 0.78, 0.7
health469
damage10
speed2.6
detect_range16
on_hit_statussundered
resist{"poison":0.9,"physical":0.35,"divine":-0.4,"fire":-0.2,"frost":0.4}
spawns{"x":2000,"z":1500}, {"x":2300,"z":1750}
loot{"id":"saint_relic","name":"Bone-Saint Reliquary","type":"misc","rarity":"fine","value":240,"weight":2,"lore":"A gilt finger-bone in a sun-bleached case; the Temple would pay, and ask how you came by it."}
difficulty4
rankelite
familyundead
kindundead
damage_elementdarkness
ranged{}
actions{"id":"claw_grasp","damage":8.5,"attack_range":2.3,"attack_windup":0.4,"weight":3,"cooldown":1000,"postDelay":{"time":200}}, {"id":"heavy_blow","damage":14,"attack_range":2.4,"attack_windup":0.6,"weight":1,"cooldown":2400,"postDelay":{"time":350}}
canon_refcreature.bone-saint
Type Fields
kindconstruct
habitatplace.sunbleached-hold
danger_tier3
hostileyes
spawn_stats_refbone_saint
rankelite
All Relationships (6)

located_in

  • The Sunbleached HoldIt occupies the deepest room and has not moved since the hold was abandoned.

guards

references

  • The SunderingIt prays in a dead language that shares root-sounds with the barrow threshold inscription.
  • quest.cupped-hands-penance (unresolved)The bone-saint is the quest's central encounter and moral choice.

worships

  • The Unfailing FontThe dry dead kneel to the basin that still gives water and will not suffer it carried off.

hidden_in

This world ships in Valenfeld. Play the game →

Bone Saint — Valenfeld — Valenfeld